BSG
End-of-turn summary (pending discard):
Round 5.1 - Hot Dog
Locations and Hands
Hot Dog: Sector 4; 11 cards, 1 miracle token, 1 mutiny card
Apollo: President's Office; 6 cards, 1 miracle token, 0 mutiny cards
Athena: President's Office; 8 cards, 1 miracle token, 0 mutiny cards
Zarek: Sickbay; 5 cards, 1 miracle token, 1 mutiny card
Cally: Command; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Romo: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar
Sector 3: 4 Raiders, 1 Heavy Raider
Sector 4: Scar, 2 Raiders, Civilians A B C F, Hot Dog
Sector 5: Civilian D
Sector 6: 4 Raiders, 2 RSVs, Civilian E
Resources
Fuel: 5
Food: 8
Morale: 5
Population: 10
Viper Reserves: 2
Damaged Vipers: 3
Raptors: 1
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Pegasus CIC
Apollo has opted to draw 2 Green for his variable draw. Apollo, when you're ready, please post your move and action.
BSG
This just in:
Hot Dog discards a Launch Scout 2.
BSG (Apollo)
Hmm. Ok, let's get Zarek his full draw. I
move to Quorum Chambers
and I
play XO2 on Zarek.
BSG (Zarek)
Oh! I forgot that was a thing that needed to happen. Thanks for making it happen.
Er, should I fire at the basestar or try to thin out the Raider herd? There are so many Raiders I don't know where to attack, but that seems like a good thing to do. Can I hit Scar with Main Batteries? Also, does someone have a plan? That's the sector in most need of help.
BSG (Baltar)
I am planless, as suits my whimsical character.
Firing on the basestar seems reasonable. As does thinning out some Raiders. I guess we aren't in a good position to nuke anyone. I dunno.
BSG (Zarek)
Oh, I could totally nuke the basestar, unless we want to save those puppies for later. The Raiders are the more pressing issue at the moment, but hurting the basestar is always good.
BSG (Baltar)
Always nice to take out multiple targets with a nuke but the cylons are not co-operating with that.
BSG
Can I hit Scar with Main Batteries?
Yes, but the requirement remains the same. You need to roll a 7 or more to hit him. (He can then be one of the four raiders you destroy.)
BSG
Zarek has proposed firing at the basestar, some raiders and/or Scar. Any of these options involve a die roll, so anyone with an SP, please send me COs as to for which options you would play it.
BSG (Zarek)
I
discard RT-0 to move to Main Batteries
and
fire on Sector 4.
Someone help me aim!!