BSG
End-of-turn summary:
Round 3.3 - Athena
Locations and Hands
Hot Dog: Sector 4; 10 cards, 1 miracle token, 1 mutiny card
Apollo: President's Office; 9 cards, 1 miracle token, 0 mutiny cards
Athena: Sector 5; 7 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Cally: Research Lab; 6 cards, 1 miracle token, 0 mutiny cards
Baltar: Research Lab; 5 cards, 1 miracle token, 1 mutiny card
Romo: Main Batteries; 5 cards, 1 miracle token, 1 mutiny card
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: 1 Basestar, 2 Heavy Raiders
Sector 3: 2 Raiders, 1 RSV
Sector 4: 1 Heavy Raider, 2 RSVs, Civilians A B C D E, Hot Dog
Sector 5: 1 RSV, Civilian F, Athena
Sector 6: 1 Raider
Resources
Fuel: 6
Food: 8
Morale: 7
Population: 11
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Zarek)
You know we can still fire on the basestar, right? In fact, I recommend firing on the basestar at least once. We need to damage it a little. We just don't want to destroy it.
Also, frak everything.
BSG
Administrative note: Zarek's card draw exhausted the Leadership deck. I've reshuffled the discards.
BSG (Zarek)
I
play Preventative Policy-3 on Morale
and
XO-2 Romo
to pew-pew those Raiders out of the sky.
I think we should consider jumping ASAP. At the very least, I think jumping at 4 is a good idea.
BSG
Romo Lampkin, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG (Cally)
Double damn. Two in a row? WTFrak!?
Yes, I think an early jump might be a good idea.
BSG (Romo)
I'm just about to head out to work and I don't want to make the wrong move. Can we destroy the basestar in Sector 2 since we know the prisoners are on board the one in Sector 1? If not, I should fire on Sector 3? I'll wait for input and decide when I get home.
BSG
I'm just about to head out to work and I don't want to make the wrong move. Can we destroy the basestar in Sector 2 since we know the prisoners are on board the one in Sector 1?
You lose Morale and a raptor from destroying any basestar until your next jump.
BSG (Baltar)
So we have maxed out the Heavy Raiders, we can't use the Armoury until we jump or destroy a basestar, and if we destroy a basestar we lose Morale and raptor.
Well well well. I would not be against jumping early. Finessing damaging basestars without destroying them sounds tricky.
BSG (Cally)
Weapons control? Go after that heavy before he boards. I think one more activation, and we got a bread warmer on board.
Command? Activate the guy in sector 3, so one raider doesn't advance to sector 4. If lucky, use the second activation to have him fire on the other one.