BSG (Apollo)
I can either help a lot or not at all.
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BSG (Apollo)
I can either help a lot or not at all.
BSG (Baltar)
I would probably not be able to help at all.
BSG (Cally)
This doesn't sound good.
BSG (Zarek)
Yeah. I choose Option 2. Would have been good to raise Morale, but looks like we'd end up losing double instead.
BSG (Zarek)
And we did get a jump icon! So I hope you can XO me before we jump. Let's raise something before we go.
BSG
Morale falls by 1. Finally, the jump track advances. That concludes Zarek's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.4 - Zarek
Locations and Hands
Hot Dog: Research Lab; 6 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 6 cards, 1 miracle token, 0 mutiny cards
Athena: Pegasus CIC; 7 cards, 1 miracle token, 0 mutiny cards
Zarek: Weapons Control; 7 cards, 1 miracle token, 1 mutiny card
Cally: Command; 1 card, 1 miracle token, 0 mutiny cards
Baltar: Communications; 3 cards, 1 miracle token, 1 mutiny card
Romo: Main Batteries; 1 card, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilian A
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 8
Morale: 6
Population: 11
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 1
Galactica Damage: 0
BSG (Cally)
So I hope you can XO me before we jump. Let's raise something before we go.Sadly, no XO's in the bunch.
Any thoughts? Nothing to repair. not worth risk for early jump, since nothing is in the air. Nothing to shoot at. I was thinking, either scout crisis and look for jump icon? Or try and get an extra card.
BSG (Romo)
Both of those sound like good ideas to me.
BSG (Cally)
Crap. Forgot. Need specific card to scout decks. Scratch that option.
Any other ideas?