A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Cain)
Ha ha ha I knew I should have held back my meager contribution but I would have kicked myself if we missed it by 2 somehow.
Also oh my God the Brigging/Debrigging was amazing.
Leoben, if you can't XO me, protect the civvies so that Baltar can. If Baltar can't, pretty sure we're dead.
BSG (The Amazing Doc Cottle)
So where would it be best for me to land in Galactica?
This is one of those episodes where too much action was scripted and they had to shoehorn it all in and it just felt like we missed some important bit of character development, isn't it?
Right? You can tell it's late in the season.
BSG
Right? You can tell it's late in the season.
Hey! I'll have you know that we had this all planned from the outset. I mean, there were a couple of extra subplots we introduced in the midseason... and the network said we needed less intrigue and more space battles... we had to cope with Apollo leaving unexpectedly... Alright, it's a fair cop.
BSG (Toasty Hoshi)
I think the end credits music for this week's episode is some disco action, for the Humans. [link]
BSG (Leoben)
I don't have an XO and (due to my weakness) I can't move to Main Batteries. Stay put and repair some vipers?
Move to Comms and move civvies around? Move to command and activate the vipers we do have?
BSG (Cain)
Priority #1 is preserving enough population to survive a Blind Jump, which means protecting the civvies in immediate danger. I see the two best options being the following:
1. Move 2 civvies from Sector 3 to Sector 4. If Raiders activate, we lose 1 civvie guaranteed (if it's a 2 Pop, we're frakked), and possibly 1 civvie in Sector 6 (in which case, again, we're frakked).
2. Move the Viper from Sector 4 to Sector 3 and fire. Best case, we take out 1 Raider and then both miss the Viper and we lose no civvies, maybe 1 in Sector 6 if that RSV sucks. Worst case, we lose 1 to 2 civvies in Sector 4 and possibly 1 civvie in Sector 6 and we're dead.
Basically, we have an option that guarantees the safety of 2 civvies and an option that has the possibility of saving all 5 civvies. It depends on the die rolls.
For one Raider activation, at least.
BSG
Cottle moves to Command.
He discards the mutiny card
Ruined Reputation.
I don't have an XO and (due to my weakness) I can't move to Main Batteries.
You can move to Main Batteries. Cottle isn't there anymore, having participated in Galactica's first catch-and-release program. You can't move to Command. Note that moving to Main Batteries will cost 1 skill card. Note too that firing at Sector 4 or 6 now carries the risk of hitting a civvie (or viper, for S6).
Meanwhile, I think Cain has Sectors 3 and 4 confused with Sectors 4 and 5. In any case, Leoben has opted to draw 2 Yellow and 1 Blue. Leoben, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.6 - Cottle
Locations and Hands
Leoben: Hangar Deck; 4 cards, 0 miracle tokens, 0 mutiny cards
Baltar: Hangar Deck; 4 cards, 0 miracle tokens, 1 mutiny card
Hoshi: Caprica; 1 card, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 3 cards, 1 miracle token, 0 mutiny cards
Helo: Caprica; 3 cards, 0 miracle tokens, 0 mutiny cards
Cottle: Command; 8 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar
Sector 3: 1 Basestar, 9 Raiders, 1 Heavy Raider
Sector 4: 3 Raiders, Civilians A B C
Sector 5: 1 RSV
Sector 6: 2 Raiders, 1 RSV, Civilians D E
Resources
Fuel: 5
Food: 3
Morale: 2
Population: 4
Viper Reserves: 0
Damaged Vipers: 5
Raptors: 2
Assault Raptors: 0
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 6
Galactica Damage: Admiral's Quarters, Hangar Deck