BSG (Leoben)
I can help regardless of whether blue is positive. (I can never remember how much we can say without violating secrecy rules)
Anya ,'Get It Done'
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BSG (Leoben)
I can help regardless of whether blue is positive. (I can never remember how much we can say without violating secrecy rules)
BSG (Hoshi)
With so few cards positive, and so many cards drained from that last check, should we just tank, and conserve cards?
BSG
I can help regardless of whether blue is positive. (I can never remember how much we can say without violating secrecy rules)
You can say that you can or can't help. You can say that you can help a lot or a little (or, if playing multiple cards, medium). In this context, you can certainly say whether you think making Blue positive us a good or a bad idea. What you can say about how it affects your own ability to help is a bit of a grey area, but you can check with me if you're not sure of something.
One thing that players can do but usually don't: you can say whether your contribution to a check was high or low (or if multiple cards, medium). That can help people playing later in the check to decide how much they should play.
BSG (Cottle)
Sorry, been caught up playing a big game of Arkham Horror all afternoon and evening.
I think Blue Positive would be a good thing.
BSG(Doctor SCIENCE!)
I play SR-4. This Check is now YGB!
BSG
Well, here's a twist. Cottle likes Blue positive so hard that he interrupts Baltar's interrupt with his own Scientific Research 3! He's the current player, so he chooses which one stays. Doctor Baltar, you may retrieve your SR-4.
Cottle isn't finished. He adds an Investigative Committee 3. This check will now be open.
Everyone else passes on interrupts. The check begins!
Rebuild Trust:
9 YG(B)
Destiny:
2 cards
Leoben:
Preventative Policy 5, Repair 2
Baltar:
Hoshi:
(COs received)
Cain:
Helo:
(COs received)
Cottle:
(COs received)
Running tally: 7 + Destiny. Baltar is next.
BSG(Doctor Demento)
You're not getting rid of SCIENCE that easy!
I play SR-4, IC-3, CP-1.
BSG
I now have everyone's play:
Rebuild Trust:
9 YG(B)
Destiny:
2 cards
Leoben:
Preventative Policy 5, Repair 2
Baltar:
Consolidate Power 1, Investigative Committee 3, Scientific Research 4
Hoshi:
Personal Vices 3
Cain:
Executive Order 2
Helo:
Evasive Manoeuvre 1
Cottle:
Install Upgrades 0, Calculations 3
Running tally: 20 - 4 = 16 + Destiny. Destiny couldn't be that negative, could it? Well, no, it couldn't. It reveals:
Consolidate Power 1
Protect the Fleet 0
Tally: 21 - 4 = 17. Pass! The fleet survives to another day! ...But in fact, we're getting ahead of ourselves. Before we resolve the check, we have to resolve the skill check ability cards, of which there are three. The PtF-0 has no effect, not enough Red in the check. The IU-0 lets Cottle draw 2 Blue. But the PV-3 is the most interesting. All humans again draw 1 Treachery. The current player, Cottle, draws a mutiny card. This is his second; Cottle is sent to the Brig! He mus also discard one mutiny card.
Now we can get to the resolution, and Cottle is a lucky, lucky stiff. For the pass on this crisis card means that all players in the Brig may move to any location on Galactica. Since we resolve the skill check abilities first, Cottle is released immediately. Doc Cottle, when you're ready, please post where you'd like to move.
Finally, the raiders advance. A number of civvies are now threatened. That concludes Cottle's turn, but I'll need to send some cards out from the PV-3 and the IU-0. Bear with me while that happens.
This is one of those episodes where too much action was scripted and they had to shoehorn it all in and it just felt like we missed some important bit of character development, isn't it?
BSG (Cain)
Ha ha ha I knew I should have held back my meager contribution but I would have kicked myself if we missed it by 2 somehow.
Also oh my God the Brigging/Debrigging was amazing.
Leoben, if you can't XO me, protect the civvies so that Baltar can. If Baltar can't, pretty sure we're dead.