I feel like we're more likely to execute P-C when he's not a cylon.
Oh and I could help a little with the skill check.
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I feel like we're more likely to execute P-C when he's not a cylon.
Oh and I could help a little with the skill check.
BSG (Helo)
It seems like a lot of cards to ask people to use in order to pass with no effect.
I'm going to go with Option 2
BSG
I also want to apologize for being absetn and slow with the game. Work has ended up taking more out of me than I thought. I'm not actually working that many hours. I'm barely getting 40, it's just really really stressful crap going on.
Friday past was the Xbox One release, at my current position at Best Buy I was jugging a lot of stuff and do to scheduling problems there hasn't been enough coverage and I worked a lot. Not over 40 hours but some how it seems like it.
BSG
the Xbox One release, at my current position at Best Buy
Yikes! No worries, I'm almost surprised you can stand to look at a monitor.
BSG
Helo has chosen option 2, and will discard 4 random skill cards. (No one else discards anything.) His discards are:
Launch Scout 2
Maximum Firepower 4
Scientific Research 4
Dradis Contact 0
Because these discards are random and were not selected by Helo, he does not draw a mutiny card from the DC-0 discard.
Next, the raiders activate. We have a few of them, and some will be firing at RSVs. Helo has opted to do the attacks first, and the raiders will activate in this order: S1, S4, S2, S3. First, the RSV in Sector 1 comes under fire!
Raider 1: 8. Viper destroyed!
But Helo plays an Evasive Manoeuvre 2:
Raider 1a: 4. Miss.
Raider 2: 5. Viper damaged!
No one plays any more interrupts. The final raider destroys the CSS Boned, which reveals contents of:
0 Population
Lucky break! Now the raiders in Sector 4 start firing:
Raider 1: 1. Miss.
Raider 2: 4. Miss.
Raider 3: 5. Viper damaged!
However, there are no more raiders left to destroy the
CSS Compromised.
The remaining raiders move towards Sector 4.
Finally, the jump track advances. Isn't that nice? That concludes Helo's action-packed ratings-season turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.5 - Helo
Locations and Hands
Leoben: Human Fleet; 3 cards, 1 miracle token, 0 mutiny cards
Baltar: Research Lab; 3 cards, 3 miracle tokens, 1 mutiny card
Hoshi: Resurrection Ship; 3 cards, 0 miracle tokens, 0 mutiny cards
Cain: Pegasus CIC; 0 cards, 0 miracle tokens, 0 mutiny cards
Helo: Airlock; 8 cards, 0 miracle tokens, 1 mutiny card
Cottle: Command; 8 cards, 0 miracle tokens, 1 mutiny card
Main Board Sectors
Sector 1: 3 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders, 1 Heavy Raider
Sector 4: 5 Raiders, Civilian A
Sector 5: 2 RSVs
Sector 6: 1 RSV, Civilians C D
Resources
Fuel: 4
Food: 5
Morale: 5
Population: 9
Viper Reserves: 3
Damaged Vipers: 2
Raptors: 2
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: 0
BSG (Cain)
1 miracle token
Not so much. Goose eggs across the board for me.
BSG (Toasty Hoshi)
Well. Sad that the civilian ship was empty. But, now y'all have choices. Shoot at things, or repair things, or move things around. Fun!
BSG (Leoben)
And you're afraid to XO anyone because anyone could be a cylon.
BSG (Cottle)
I'm going to roll the dice and XO Baltarnate.