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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everyone else passes on interrupts. The check begins:
Unfair Bias:
12 YGP
Destiny:
2 cards
Helo:
Executive Order 1, Launch Scout 1
Cottle:
0 cards
Leoben:
Negotiation 5
Baltar:
Hoshi:
(COs received)
Apollo:
(COs received)
Running tally: 7 + Destiny.
Baltar is up next.
BSG
I now have everyone's play, which is:
Unfair Bias:
12 YGP
Destiny:
2 cards
Helo:
Executive Order 1, Launch Scout 1
Cottle:
0 cards
Leoben:
Negotiation 5
Baltar:
Major Victory 2
Hoshi:
0 cards
Apollo:
Iron Will 0, At Any Cost 3, Launch Scout 2
Running tally: 14 + Destiny.
That Iron Will effectively gives you another 4 points of buffer zone. It'd have to be a pretty dire Destiny to drop you here. Destiny reveals:
Run Interference 4
Personal Vices 3
Tally: 14 - 7 = 7. Fail!
The check fails by 5, so the Iron Will does not trigger. However, if someone plays a Declare Emergency, the check will have only failed by 3, and the Iron Will will prevent the Fail effect! Everyone, please pass or play.
Once that's decided, we'll move on to resolving the
other
skill check effect card, the PV-3.
BSG (Apollo)
...You've got to be kidding me. Hope someone saved a DE for this very occasion!
BSG(Dr Stinker)
Clearly what's necessary is for the One God to grant us a miracle. Unfortunately you people appear to have displeased him, so our only option is to
Declare Emergency - 3!
BSG
The emergency is declared. The check fails by 3, close enough for Iron Will. No effect!
However, there was Treachery in that check, so we resolve that next. The PV-3 means that every player draws 1 Treachery. The current player (Apollo) gets a mutiny card. Cards are going out now.
Finally, the jump track advances. That concludes Apollo's turn. Helo's cards are going out. Helo, when you're ready, please post your move and action.
BSG
Actually, there is one last order of business. After dealing the Treachery, Hoshi now has 11 cards in hand. Admiral Hoshi, when you're ready, please post your discard.
BSG
End-of-turn summary:
Round 2.4 - Apollo
Locations and Hands
Leoben: Main Batteries; 3 cards, 1 miracle token, 1 mutiny card
Baltar: Command; 3 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 5 cards, 1 miracle token, 1 mutiny card
Helo: Hangar Deck; 3 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 8 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 6
Morale: 10
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Apollo)
The current player (Apollo) gets a mutiny card.
WHAT. Holy frak, it's a good thing I just played my other one, or I'd be in the Brig right now.