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BSG
End-of-turn summary:
Round 2.4 - Apollo
Locations and Hands
Leoben: Main Batteries; 3 cards, 1 miracle token, 1 mutiny card
Baltar: Command; 3 cards, 2 miracle tokens, 0 mutiny cards
Hoshi: Communications; 10 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 5 cards, 1 miracle token, 1 mutiny card
Helo: Hangar Deck; 3 cards, 1 miracle token, 0 mutiny cards
Cottle: Command; 8 cards, 0 miracle tokens, 0 mutiny cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 5
Food: 6
Morale: 10
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Assault Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Apollo)
The current player (Apollo) gets a mutiny card.
WHAT. Holy frak, it's a good thing I just played my other one, or I'd be in the Brig right now.
Not near my sheet. But easy answer is that
treachery card to discard.
BSG (Apollo)
Be careful; there are a couple Treachery cards that cause you to draw Mutiny when you discard them. Make sure it's not one of those.
BSG
Crap. Hold on that last order.
BSG
After careful consideration, Hoshi has decided to discard a
Major Victory 1.
BSG (Leoben)
Aw. Only minor victories for us.
BSG (Helo)
I'm going to be really exciting and
Activate the Hanger
and
launch into Sector 6.
BSG
A display of nonaggression from Helo. See, now that could be the beginning of a real detente there. Will the Cylons come to the party? Helo's crisis card is:
An Offer of Peace
Skill Check (12 YG)
Possible interrupts: IC, SR, RO, ASC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Cottle plays first, Helo last.
BSG (Apollo)
Doesn't Helo get an extra action? I guess Scouting the Crisis Deck would be out of line at this point, but...just so that wasn't overlooked.