Wesley: Perhaps the whole point of this experiment is hair. Gunn: I vote he's not in charge.

'The Cautionary Tale of Numero Cinco'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Laga - Oct 20, 2013 12:22:38 am PDT #20977 of 26134
You should know I'm a big deal in the Resistance.

BSG (Leoben)

Pass on interrupts.

I can help a lot.


Polter-Cow - Oct 20, 2013 5:52:50 am PDT #20978 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Apollo)

Pass on interrupts. I can help; wish I hadn't used so much on that last check, though.


chrismg - Oct 20, 2013 7:19:47 am PDT #20979 of 26134
"...and then Legolas and the Hulk destroy the entire Greek army." - Penny Arcade

BSG(Doctor Flat)

Pass on interrupts, I can help a little.


askye - Oct 20, 2013 1:21:10 pm PDT #20980 of 26134
Thrive to spite them

BSG (Helo)

pass on interrupts. I can help some


billytea - Oct 20, 2013 2:36:10 pm PDT #20981 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Everyone passes on interrupts; the check begins!

Divisive Behaviour: 10 YGP

Destiny: 2 cards
Leoben: 1 card
Baltar:
Hoshi: (COs received)
Apollo:
Helo:
Cottle: (COs received)

Baltar is up next. Apollo and Helo, you can put in COs if you wish.

On that note, and bearing in mind the conversation after the last check, remember that, especially if you play late into a check, you can make COs conditional. If there's an IC, you can say something like "if the check is 6 over the pass level, I pass." If not, you can make it conditional on the number of cards played.

Another note: secrecy rules prevent you from stating what you played into a check, but you are permitted to say that your play was "high" or "low". (If you play more than one card, you can also say "medium".) That can help later players plan their contribution.


billytea - Oct 21, 2013 1:20:52 am PDT #20982 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I have everyone's play. Strap yourselves in, this is going to be an interesting check:

Divisive Behaviour: 10 YGP

Destiny: 2 cards
Leoben: 1 card
Baltar: 1 card
Hoshi: 1 card
Apollo: 1 card
Helo: 1 card
Cottle: 3 cards

Cards played:

Consolidate Power 2
Preventative Policy 5
All Hands on Deck 0
Iron Will 0
Declare Emergency 4
Quick Thinking 0
Launch Scout 1
Install Upgrades 0
Test the Limits 5
Personal Vices 3

Fascinating. We get a check with negative Consequences for skill check effect cards, and suddenly five of the things turn up. But first things first, did it pass?

Tally: 12 - 8 = 4. Fail? Maybe this isn't first things after all. Let's take another look at those effect cards. Let's start with the Treachery:

Personal Vices 3: this charming card will giver everyone a Treachery card, and Cottle a mutiny card.

Install Upgrades 0: Cottle gets to draw a Blue card. If a way can be found for the check to pass, he'll get two.

All Hands on Deck 0: Now it gets interesting. This card means that every 0-value card adds 1 to the check. There are four of them, so we get a new tally:

Tally: 16 - 8 = 8. Fail? We're now into DE range. But we're not done yet.

Iron Will 0: If the check fails within 4 points of the pass level, there will be no effect. And that is where we are now. No effect! But there's one more:

Quick Thinking 0: And here's the fun part. Cottle may now remove one card up to 3 value from the check and put it in his hand. There are some choice options:

  • If he takes AHoD-0 or IW-0, the check fails after all (at 4 or 7 respectively).
  • If he takes the PV-3, then the check passes outright! Plus, no one else draws Treachery and Cottle doesn't get a mutiny card.

Actually, that's not quite true. Cottle also chooses the order in which the cards take effect, where it matters. He could allow the card to take effect before removing it, in which case we will stay with a fail for no effect.

The other cards won't change the outcome. Doc Cottle, you have a decision to make. Which card would you like to reclaim? Before or after it takes effect?

Finally, the Consequence quite emphatically triggers, and Cottle is going to send someone to Sickbay. Allow me to set all you minds at ease by letting you know that I have COs from Cottle. We'll deal with that, and the rest of the card,


Polter-Cow - Oct 21, 2013 5:05:31 am PDT #20983 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Apollo)

...My gods, that's complicated. The Install Upgrades is good for Cottle, but I am still eyeing that TtL-5 as a potential spike.


Kalshane - Oct 21, 2013 5:10:00 am PDT #20984 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

Gah. There may be a reason people say the BSG game is too complicated.


billytea - Oct 21, 2013 5:41:05 am PDT #20985 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Gah. There may be a reason people say the BSG game is too complicated.

I think you may have misspelled "awesome" there.


omnis_audis - Oct 21, 2013 8:03:00 am PDT #20986 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG Hoshi

Wow. That's crazy. I think I need a score card to try and track all that.

3 off color cards in the mix. Even if destiny hated us, that still leaves one as a spike. We all played 1, except Doc, who played 3. But given the earlier spike, and lack of doc involvement, I doubt he put all 3 in the pile.

Either way, we clearly need IC's to keep things honest, and figure out who is hearing Jimmy Hendrix.