BSG (Helo)
pass on interrupts. I can help some
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Helo)
pass on interrupts. I can help some
BSG
Everyone passes on interrupts; the check begins!
Divisive Behaviour:
10 YGP
Destiny:
2 cards
Leoben:
1 card
Baltar:
Hoshi:
(COs received)
Apollo:
Helo:
Cottle:
(COs received)
Baltar is up next. Apollo and Helo, you can put in COs if you wish.
On that note, and bearing in mind the conversation after the last check, remember that, especially if you play late into a check, you can make COs conditional. If there's an IC, you can say something like "if the check is 6 over the pass level, I pass." If not, you can make it conditional on the number of cards played.
Another note: secrecy rules prevent you from stating what you played into a check, but you are permitted to say that your play was "high" or "low". (If you play more than one card, you can also say "medium".) That can help later players plan their contribution.
BSG
I have everyone's play. Strap yourselves in, this is going to be an interesting check:
Divisive Behaviour:
10 YGP
Destiny:
2 cards
Leoben:
1 card
Baltar:
1 card
Hoshi:
1 card
Apollo:
1 card
Helo:
1 card
Cottle:
3 cards
Cards played:
Consolidate Power 2
Preventative Policy 5
All Hands on Deck 0
Iron Will 0
Declare Emergency 4
Quick Thinking 0
Launch Scout 1
Install Upgrades 0
Test the Limits 5
Personal Vices 3
Fascinating. We get a check with negative Consequences for skill check effect cards, and suddenly five of the things turn up. But first things first, did it pass?
Tally: 12 - 8 = 4. Fail? Maybe this isn't first things after all. Let's take another look at those effect cards. Let's start with the Treachery:
Personal Vices 3: this charming card will giver everyone a Treachery card, and Cottle a mutiny card.
Install Upgrades 0: Cottle gets to draw a Blue card. If a way can be found for the check to pass, he'll get two.
All Hands on Deck 0: Now it gets interesting. This card means that every 0-value card adds 1 to the check. There are four of them, so we get a new tally:
Tally: 16 - 8 = 8. Fail? We're now into DE range. But we're not done yet.
Iron Will 0: If the check fails within 4 points of the pass level, there will be no effect. And that is where we are now. No effect! But there's one more:
Quick Thinking 0: And here's the fun part. Cottle may now remove one card up to 3 value from the check and put it in his hand. There are some choice options:
Actually, that's not quite true. Cottle also chooses the order in which the cards take effect, where it matters. He could allow the card to take effect before removing it, in which case we will stay with a fail for no effect.
The other cards won't change the outcome. Doc Cottle, you have a decision to make. Which card would you like to reclaim? Before or after it takes effect?
Finally, the Consequence quite emphatically triggers, and Cottle is going to send someone to Sickbay. Allow me to set all you minds at ease by letting you know that I have COs from Cottle. We'll deal with that, and the rest of the card,
BSG (Apollo)
...My gods, that's complicated. The Install Upgrades is good for Cottle, but I am still eyeing that TtL-5 as a potential spike.
Gah. There may be a reason people say the BSG game is too complicated.
BSG
Gah. There may be a reason people say the BSG game is too complicated.
I think you may have misspelled "awesome" there.
BSG Hoshi
Wow. That's crazy. I think I need a score card to try and track all that.
3 off color cards in the mix. Even if destiny hated us, that still leaves one as a spike. We all played 1, except Doc, who played 3. But given the earlier spike, and lack of doc involvement, I doubt he put all 3 in the pile.
Either way, we clearly need IC's to keep things honest, and figure out who is hearing Jimmy Hendrix.
BSG (Apollo)
3 off color cards in the mix. Even if destiny hated us, that still leaves one as a spike.
As I said, the Install Upgrades is off-color but it has a positive effect (besides triggering the Consequence, which several on-color cards did as well), so I would not consider it a spike. It's possible the two negative cards came from Destiny. I don't think any of us has Treachery besides Leoben, who appears to be on our side for now, and the TtL-5 does ping me as a deliberate spike. People drawing Blue are Leoben, Baltar, Hoshi, and Cottle, but Cottle couldn't have spiked the first check, and Leoben is Leoben. If this check was spiked, it wasn't Helo, which brings the likely candidates for hidden Cylon to Baltar and Hoshi. If this check was not spiked, we have no new information, however.
BSG (Leoben)
It all depends on what the Doc decides.
BSG (Apollo)
I'm pretty confident in the Doc, who made this check verrrrry interesting; I'm guessing at least one, if not more, of those 0-value cards was his. Besides, screwing us over now, after his turn is over, would be stupid. I can't imagine the strategic advantage there.