BSG
I don't recall getting the last one, no.
I don't have a record of sending it out either. I'll do so now.
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BSG
I don't recall getting the last one, no.
I don't have a record of sending it out either. I'll do so now.
BSG
A couple of housekeeping items:
Helo launched in a viper, not the assault raptor.
Last turn, Apollo drew a mutiny card. Per his weakness, he must then discard two cards. He has chosen to discard:
Consolidate Power 1
Full Throttle 2
BSG (Leoben)
I can help a lot but maybe I should sit out this one.
BSG
Apollo plays an Investigative Committee 4. Everyone else passes on interrupts. All cards will be played openly (except Destiny). The check begins:
Religious Turmoil:
7 YP
Destiny:
2 cards
Cottle:
Critical Situation 5
Leoben:
Baltar:
Hoshi:
(COs received)
Apollo:
(COs received)
Helo:
(COs received)
Running tally: 5 + Destiny. Leoben is up next.
BSG (Leoben)
I play 0 cards.
BSG
Baltar is next.
BSG(Father of the Beard)
I play CP-2.
BSG
Hold up a moment, I need to clarify something.
BSG
Ok, I have everyone's play. Note that Baltar has a revised play:
Religious Turmoil:
7 YP
Destiny:
Scout for Fuel 6, Scientific Research 3
Cottle:
Critical Situation 5
Leoben:
0 cards
Baltar:
Popular Influence 4
Hoshi:
Repair 1
Apollo:
Strategic Planning 3
Helo:
Launch Scout 1, Strategic Planning 3
Tally: 22 - 4 = 18. Pass! Destiny loves you! Except for the bit where it took your Scout for Fuel so you can't actually use it. In any case, the check passes for a whopping no effect.
Fortunately, the raiders are ready and able to provide some excitement. The raiders in Sector 4 join Helo in Sector 5. One of the raiders in Sector 1 makes a move too, while the other one stays behind to destroy civvie C. Let's check out the damage:
2 Population
This is just what's wrong with high-density living. Finally, the jump track advances. That concludes Helo's turn. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.5 - Helo
Locations and Hands
Leoben: Research Lab; 4 cards, 1 miracle token, 1 mutiny card
Baltar: Research Lab; 5 cards, 1 miracle token, 0 mutiny cards
Hoshi: Communications; 8 cards, 1 miracle token, 0 mutiny cards
Apollo: Quorum Chamber; 6 cards, 1 miracle token, 1 mutiny card
Helo: Sector 5; 7 cards, 1 miracle token, 0 mutiny cards
Cottle: Research Lab; 2 cards, 1 miracle token, 0 mutiny cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Raider
Sector 2: 1 RSV
Sector 3: 1 RSV
Sector 4: 1 Heavy Raider
Sector 5: 3 Raiders, 1 RSV, Civilians A B D, Helo
Sector 6: 1 Basestar, 1 Raider, 1 RSV
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 9
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Assault Raptors: 1
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0