If you do, let me know - there are co-op possibilities.
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
You can definitely play Fable 2 and/or GTA4 this summer, Sean. I think you'll love it.
I also just started playing Assassin's Creed.
BSG
I have orders; Boomer and Apollo pass on interrupts. Still waiting to hear from the Admiral.
BSG
Ok, time's up on interrupts. Adama fires on the basestar. I have Excel files to handle the decks and such like, but if there's a chance to roll a die we're doing it old school.
t rolls die
Result:
6. Hit!
Damage Token:
Disabled Hangar. This basestar may no longer launch raiders or heavy raiders.
Next up is the Crisis Card. However, I forgot to allow Boomer to use her Recon ability at the end of last turn, so we'll pause to catch up with that. I've sent Boomer the top card of the Crisis Deck. She will decide whether to place it on the top or the bottom of the deck. Then, Admiral Adama's crisis will be the top card.
BSG
Boomer has chosen to move the Crisis Card to the bottom of the deck.
Crisis step: Build Cylon Detector
Admiral Adama, please post your choice.
non-bsg
Hey, has anyone seen/played this: [link]
Tomorrow I'm going to a game night!! First since moving to Dallas! Wooot! No clue what will be played. I'm bringing Set and Cataan.
BSG
Galactica Actual, Apollo. Good shooting, Admiral! But after that close call with the skinjob infiltrator I suggest strongly you let Dr. Baltar build his detector. Even if it doesn't work (and there is something about Dr. Baltar that is dream... I mean, CREEPY) it will be essential for morale that the fleet believe we have some solution for the cylon infiltrators. I hate to lose the nuke, but I hate losing a morale this early even more. Although perhaps the President has some ability to provide hope to the fleet other than airlocking every third person she runs into. (In other words, if the Kamala junkie thinks she can get our morale back during her turn, I vote for saving the nuke -- but if she can't, let's burn the nuke since I think Adama's lucky hit on the launch deck of the basestar has put us in a good place.)
Boomer -- I sure as frak hope that whatever crisis you steered us away from involved 6 Cylon basestars and/or Col. Tigh singing a medley from CATS dressed only in one of his wife's negligees, because losing a morale or a nuke at this stage of the game really hurts.
BSG
Yes, but if you stop to think about it, Col. Tigh's drag show would cost us morale AND a nuke.
I'm hugely relieved about the hit on the launch stoma of the basestar. And I disagree that this is a really bad crisis card; there's lots worse.
I'm inclined to give up the nuke at this point; I've never seen both nukes used, but I have seen them go to the Cylons, and I'd rather that didn't happen. I don't mind giving up crisis cards, but morale is always a problem.
I'll be making my decision in a couple hours, next time I get near the internets.
Galactica Actual, Apollo. Roger your last.
non-bsg
Hey, has anyone seen/played this: [link]
!!!!!
I. Need. This. Game. Now!