BSG (Doc Cottle)
What the frak. Trust Instincts.
Xander ,'Dirty Girls'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Doc Cottle)
What the frak. Trust Instincts.
BSG
Instincts: trusted! Hoshi is up next.
BSG
I have everyone's play:
Sabotage Investigated:
9 PB
Destiny:
2 cards
Cottle:
Trust Instincts 0
Hoshi:
Launch Scout 1
Starbuck:
0 cards
Roslin:
0 cards
Tally: 1! That's not going to cut it. But we still have Destiny.
Consolidate Power 1
Establish Network 0
Tally: 0! Ok, this isn't getting any better. But hey, there's that Trust Instincts. Let's see what that can do for you.
Scout for Fuel 6
Protect the Fleet 0
Final tally: 6! Those were some righteous instincts indeed. Sadly, without much other support, the check finishes just shy of DE range. The crew fails to prevent the sabotage; Fuel, Food and Morale all fall by 1.
Next, the basestar releases a heavy raider. But it's not all bad news. The jump track takes its first wobbly steps, which makes it all worth it. Doesn't it?
That concludes Roslin's turn. I don't remember the last time the first turn was that eventful. Possibly the game where Apollo was executed on the first crisis. Cottle's cards are going out. Doc Cottle, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Roslin
Locations and Hands
Roslin: President's Office; 3 cards, 3 trauma
Cottle: Research Lab; 2 cards, 3 trauma
Hoshi: Communications; 2 cards, 3 trauma
Starbuck: Sector 1; 2 cards, 3 trauma
NPCs
Communications: Anastasia "Dee" Dualla
Main Batteries: Kendra Shaw
Armoury: Alex "Crashdown" Quartararo
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider, Starbuck
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 7
Food: 6
Morale: 8
Population: 10
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG (Grumpy Cottle)
OK, then. Well, I guess it's nice that I was right to trust my instincts even if it didn't do any good.
Well, I don't feel like Research is going to help us much at the moment. And I don't draw Green, so no XO this turn. Hm.
I think this would probably be a good opportunity to try out my Ability, but I should probably get myself somewhere more useful first. Where do we want me, Weapons Control? Command? Somewhere? None of these allies seem like they'd do us a lot of good right now whatever their disposition.
BSG (Roslin)
Hey, your instincts were spot-on! That's good to know for the future. Trust Cottle's instincts.
I suppose our main problem right now is the basestar.
BSG (Hoshi)
So CIC would be good. On the other hand, I'd be happy to launch a nuke on my turn.
BSG (Cottle)
A nuke seems like overkill at this point, but who knows what my crisis might bring?
I'm going to think a few more hours, feel free to discuss where I should go and what I should do meanwhile.
BSG (Roslin)
We could probably get by just shooting at the thing.
BSG (Hoshi)
Last game I didn't get to nuke anything. And hey! I might hit Starbuck. Wait, that came out wrong.