So that's my dream. That and some stuff about cigars and a tunnel.

Faith ,'Get It Done'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


NoiseDesign - May 10, 2013 11:17:51 am PDT #19789 of 26134
Our wings are not tired

BSG (Starbuck)

MOVE to Sector 4


billytea - May 10, 2013 1:59:20 pm PDT #19790 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Starbuck returns to space. I wonder what's different since you were last out here? Maybe you should check. Starbuck's crisis card is:

Send Survey Team
Current Player's Choice

Starbuck, when you're ready, please post your choice.


chrismg - May 10, 2013 3:45:30 pm PDT #19791 of 26134
"...and then Legolas and the Hulk destroy the entire Greek army." - Penny Arcade

BSG(Chiefted)

I move for Option 2, there's no way we can pass a skill check right now.


NoiseDesign - May 10, 2013 3:51:59 pm PDT #19792 of 26134
Our wings are not tired

BSG (Starbuck)

Does anyone have anything to help with the die roll? I agree that we can't really risk not passing the skill check since that puts me back in Sickbay and my viper is the only thing between those raiders and the civvies.

OPTION 2


billytea - May 10, 2013 7:51:30 pm PDT #19793 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Everyone passes on interrupts.

Die roll: 1. Fail. Fuel falls by 1.

Next, the raiders activate. Starbuck gets fired upon three times:

Raider 1: 2. Miss.
Raider 2: 3. Miss.
Raider 3: 4. Miss.

Man, the Cylon rolls have just sucked this game. their compatriots in Sector 1 have better luck, where civvie D is completely unprotected. It contains:

Civilian ship D: 0 Pop.

Ok, they didn't have better luck. And they won't get a second chance, as the FTL has finished spooling up. The fleet jumps! Destinations being sent to the Admiral. Admiral Agathon, when you're ready, please post your choice.


Polter-Cow - May 10, 2013 7:55:06 pm PDT #19794 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Gaeta)

Seriously?

Seriously.

You're all fired.


Laga - May 10, 2013 11:21:27 pm PDT #19795 of 26134
You should know I'm a big deal in the Resistance.

BSG (Helo)

Ladies and Gentlemen of the fleet. We have arrived in Deep Space but wait, what's that Nebula?


billytea - May 11, 2013 12:04:16 am PDT #19796 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Nice try, distracting them like that, Admiral. But it doesn't work. The fleet is more interested in the two basestars that have jumped in on the other side of Galactica. Morale falls by 1. But the crew has other things on their minds; we have reached the Crossroads phase, to raise the curtain on the final reckoning!

Everyone is about to get a Crossroads card to resolve. After that, we will check on everyone's current trauma. If anyone is overly traumatised, they may find themselves out of the game! Before I send them out, I'll post an interim board summary, so everyone can see the current setup.


billytea - May 11, 2013 12:05:34 am PDT #19797 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Crossroads summary:

Round 7.1 - Starbuck

Locations and Hands
Starbuck: Hangar Deck; 6 cards, 3 trauma
Baltar: President's Office; 5 cards, 2 trauma
Chief: Research Lab; 1 card, 3 trauma
Cally: Sickbay; 4 cards, 0 trauma
Helo: Command; 3 cards, 1 trauma
Gaeta: Caprica; 5 cards, 2 trauma

NPCs
Administration: Tom Zarek
Administration: Aaron Doral
Sickbay: Simon O'Neill

Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 4 Raiders
Sector 3: 1 Basestar, 4 Raiders
Sector 4: Empty
Sector 5: 2 RSVs
Sector 6: 2 RSVs

Resources
Fuel: 2
Food: 4
Morale: 3
Population: 6

Viper Reserves: 2
Damaged Vipers: 2
Raptors: 2
Boarding Party: 0

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 8
Galactica Damage: Pegasus


billytea - May 11, 2013 12:23:01 am PDT #19798 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

A couple of reminders about Crossroads:

1. Your choice of the Benevolent or Antagonistic outcome on your card is completely private. You must not let anyone else know what you've chosen (except me, of course), nor may you ask any questions of the other players before making your choice.

2. The cards will be resolved in order, starting with the current player. We will therefore do Starbuck's card first, and Gaeta's card last.

3. Cally has no trauma tokens left, and therefore has none to place on her card. She may choose either outcome freely.

4. Some card outcomes will themselves involve a choice (e.g. choose another player). The cardholder makes these secondary choices when their card is revealed. You may if you wish put in COs for such a choice.