Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Crossroads summary:
Round 7.1 - Starbuck
Locations and Hands
Starbuck: Hangar Deck; 6 cards, 3 trauma
Baltar: President's Office; 5 cards, 2 trauma
Chief: Research Lab; 1 card, 3 trauma
Cally: Sickbay; 4 cards, 0 trauma
Helo: Command; 3 cards, 1 trauma
Gaeta: Caprica; 5 cards, 2 trauma
NPCs
Administration: Tom Zarek
Administration: Aaron Doral
Sickbay: Simon O'Neill
Main Board Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 4 Raiders
Sector 3: 1 Basestar, 4 Raiders
Sector 4: Empty
Sector 5: 2 RSVs
Sector 6: 2 RSVs
Resources
Fuel: 2
Food: 4
Morale: 3
Population: 6
Viper Reserves: 2
Damaged Vipers: 2
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 8
Galactica Damage: Pegasus
BSG
A couple of reminders about Crossroads:
1. Your choice of the Benevolent or Antagonistic outcome on your card is completely private. You must not let anyone else know what you've chosen (except me, of course), nor may you ask any questions of the other players before making your choice.
2. The cards will be resolved in order, starting with the current player. We will therefore do Starbuck's card first, and Gaeta's card last.
3. Cally has no trauma tokens left, and therefore has none to place on her card. She may choose either outcome freely.
4. Some card outcomes will themselves involve a choice (e.g. choose another player). The cardholder makes these secondary choices when their card is revealed. You may if you wish put in COs for such a choice.
BSG(Chief)
No comment on the Crossroads but - Mr President we have 2 nukes left and 2 sectors full of Cylons. It seems like a very good time to give the Admiral some orders.
bsg
The anticipation of this crossroads thing is KILLING me! It's all so new. What will become of the fleet?!? Of us? I feel like it's the mid-season cliff hanger. Please don't make me wait until after Christmas to learn what's happened.
BSG (Gaeta)
And I'm LAST. I mean, what if I'm, like, dead before you even get to me. I don't even know what to expect with this shit. Besides unending torment and the destruction of all humanity.
And I'm LAST. I mean, what if I'm, like, dead before you even get to me.
That can't happen to a revealed Cylon - you can get boxed by excess trauma, but that's resolved only after all Crossroads cards have been played. It can however happen that a human player is executed during Crossroads. If that happens, their Crossroads card still gets played as normal.
Anyway, sorry for the delay, but I now have everyone's play. I'll send you all the full details, but here's the step by step.
Starbuck's card is
The Opera House.
She has chosen the Antagonistic option.
The Door Is Shut:
no effect.
BSG
President Baltar has been
Scanned.
He has chosen the Benevolent option.
Order a Retreat:
Morale falls by 1, and he removes 4 raiders from the board. He has chosen to remove all raiders from Sector 3.
BSG
Chief Tyrol has had a
Disturbing Vision.
He has chosen the Benevolent effect.
It Wasn't Real:
He discards 2 trauma and 2 random skill cards. He has only two trauma left, and ditches an Antagonistic and a Benevolent token. He also ditches his one remaining skill card, a Broadcast Location 1.
And here we must pause a moment, as Gaeta has the option to play a Sabotage 3
(if he has one in hand). Mr Gaeta, pass or play?
BSG (Gaeta)
You're scheming on a thing, it's
Sabotage
! Hit something good, robot saboteur!
BSG
The Sabotage wrecks the
Admiral's Quarters.
Never mind, Admiral, who has time to sleep with all the excitement? Speaking of which, Cally's card is
Perjury.
She has no trauma tokens left, so she may choose freely which option to take. She has chosen the Benevolent effect.
Gain Sympathy:
she discards two random skill cards, and may discard two trauma. She has no trauma, so just the cards. She discards:
Launch Scout 2
Broadcast Location 1
No Sabotage this time.