BSG
The culturally sensitive term is "fertility challenged".
Fuel drops to 6, and Distance increases to 5, bringing you to the Sleeper Phase. That means new loyalty cards are going out, possibly with a musical accompaniment. Is that Hendrix you hear, or are you just getting Rickrolled?
Now that we've reached the Sleeper Phase, I wanted to remind everyone of a couple of matters:
1. Once you reach 8 Distance, we will have the reckoning of the Crossroads. If you find yourself with too much problematic trauma (Benevolent for revealed Cylons, Antagonistic for humans and unrevealed Cylons), you risk being eliminated from the game! You can collect more trauma during the Crossroads resolution, so beware cutting it fine. If you feel overly burdened, the most reliable way to lighten your load is to visit an NPC. Remember that you can only do so during your own Movement Phase.
2. So far this game, no one has used their OPG. It is not my practice to delay things and/or ask players if they'd like to use theirs. If your OPG acts as ain interrupt (Starbuck, Chief, Helo) and you see a situation where you might consider using it, put in COs sooner rather than later (including COs just to say "after this check/decision/whatever, wait for me to decide on my OPG.")
That concludes Chief's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.3 - Chief
Locations and Hands
Starbuck: Hangar Deck; 9 cards, 2 trauma
Baltar: Engine Room; 7 cards, 3 trauma
Chief: Airlock; 4 cards, 3 trauma
Cally: Armoury; 1 card, 0 trauma
Helo: Hangar Deck; 7 cards, 3 trauma
Gaeta: Pegasus CIC; 6 cards, 2 trauma
NPCs
Command: Aaron Kelly
Sickbay: Dr. Sherman Cottle
President's Office: Priestess Elosha
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 7
Population: 9
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage:
BSG (Gaeta)
Can you e-mail the Destination?
I have no recommendations for Cally. I think we're just biding time now until we're attacked; after avoiding the Cylons for a whole jump cycle, I'm getting worried. There are no emergencies or things that need fixing, so we're in good shape.
BSG (President)
after avoiding the Cylons for a whole jump cycle, I'm getting worried.
right!?! Not only that, but now we are past sleeper phase. So paranoia is warranted, as two of us are Cylon now. So? With a whole jump cycle free of attacks, does that mean we are looking forward to a higher concetration of attack cards? Oy. And we still have Crossroads to deal with. Should be an interesting Act 2. Hey, at least we have all repairs done, all vipers working!
BSG (Gaeta)
With a whole jump cycle free of attacks, does that mean we are looking forward to a higher concetration of attack cards?
Watch us get two in a row now. I mean, what, we managed to go through seven or eight Crisis Cards without an attack? There was some Scouting, though, so we don't know whether some were buried.
And we do have two Cylons (or is it possible we only have one? I know that's possible with some variants), but we knew that was coming.
BSG (Helo)
I guess you could scout the crisis deck.
BSG (Gaeta)
That's true. Always a decent option to avoid those pesky Cylons and break our streak of no jump icons.
BSG (Cally)
I'm going to be boring and
move the Research Lab and activate it
to draw a card.
BSG
Cally draws
1 Blue.
She's decided to brush up on her electrical engineering. The subject for today is:
Resistance
Skill Check (12 YGP)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play.
BSG(Optional Chief)
Hmmmmm. Would it help anyone if Blue were positive?