(BSG) Cally
I move to Weapons Control and use Repair 2.
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(BSG) Cally
I move to Weapons Control and use Repair 2.
BSG
Weapons Control is back online. Now Cally is out of the Brig, she gets a crisis! Cally's crisis card is:
The Passage
Current Player's Choice
Cally, when you're ready, please post your choice.
BSG (Cally)
We've been squeaking by with the checks so I'm going to pick Option 2 and hope for the best.
BSG
Cally has chosen the die roll, and plays a Strategic Planning 3.
Die roll: 8 + 2 = 10. Pass! Cally remains out of Sickbay.
Finally, the jump track advances. That concludes Cally's turn. And look who just turned up on the Hangar Deck! It's the Admiral! Helo's cards are going out. Admiral Agathon, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.4 - Cally
Locations and Hands
Starbuck: Hangar Deck; 5 cards, 2 trauma
Baltar: FTL Control; 10 cards, 3 trauma
Chief: Sickbay; 8 cards, 3 trauma
Cally: Weapons Control; 6 cards, 0 trauma
Helo: Caprica; 8 cards, 3 trauma
Gaeta: Pegasus CIC; 3 cards, 2 trauma
NPCs
President's Office: Laura Roslin
Sickbay: Dr. Sherman Cottle
Armoury: Sharon "Boomer" Valerii
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 9
Food: 7
Morale: 8
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 1
Galactica Damage: Armoury, Engine Room, Main Batteries
BSG (President)
Not a bad choice, considering most of our card draws are outside the colors of that skill check. Look at all those cards we saved. Good job, Cally! And look, we are in the blue again, so even if we get toast in the air, we can jump early. We humans may win this yet!
BSG (Helo)
Well I think I'll stay here in case we do need another pilot in the air. Meanwhile, what have you all been doing while I was away? The state of this place! We need some repairs. I play XO-1 on Chief.
BSG(Chief Fixed)
Hmmm. The only thing to repair over here is the Armory, which isn't critical yet. I'll leave that to Cally, I think.
So I will discard CP-2 to move to Pegasus - Main Batteries and R-1 to get them firing again.
BSG
You're all running out of things to repair. Let's see if we can't change that. Helo's crisis card is:
Training Snafu
Skill Check (8 GR)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play.
BSG(Chief-templative)
Do we want to tank this check? It seems like that'll be cheaper in terms of cards spent.....