Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Roslin, once again, just Roslin)
I can't wait for my three turns as President.
I think that's all I'm going to do the whole game, try to take back the presidency from whoever I gave it to last!
Unfortunately for my trigger finger, I am thinking we're all human at this point.
It's looking that way. Might as well take advantage of it and get as much cooperation in as possible, because...
Sleeper Phase is going to be hilarious. And deadly.
No shit.
I will do my best to govern from a viper.
I believe in you, kiddo.
BSG
We have a lot of shooting this turn. First, the RSV shoots at a raider:
Die roll: 4. Hit!
Nine raiders set out from that basestar, with hope in their eyes and a dream in their hearts. Now there's just one left.
Next, Chief shoots at the heavy raider. Everyone passes on interrupts:
Fire 1: 3. Miss.
Fire 2: 4. Miss.
The heavy raider yet lives. Is it a sign? Maybe Apollo's crisis can help with that. It is:
Temple of the Five
Skill Check (9 PB)
POssible interrupts: IC, Reckless. Everyone, please pass or play.
BSG (Roslin)
No interrupts. Can't help at all.
BSG (Chief)
In my defense, I'm a fixer, not a fighter.
BSG (Apollo)
Ah, well, it was worth a shot. Or two.
Pass on interrupts, I can help a little with the check. I would really like to not lose that Jump Prep!
BSG (Cally)
Pass and I can't help with the check
feeling very useless at the moment. Here's hoping my turn is more productive. Any suggestions in the event I draw an xo?
BSG
Everyone passes on interrupts.
Temple of the Five:
9 PB
Destiny:
2 cards
Cally:
0 cards
Roslin:
0 cards
Adama:
2 cards
Chief:
Apollo:
(COs received)
Chief is up next.
BSG (Chief)
I
play 1 card.
BSG
The full check:
Temple of the Five:
9 PB
Destiny:
2 cards
Cally:
0 cards
Roslin:
0 cards
Adama:
2 cards
Chief:
1 card
Apollo:
1 card
Cards played:
Launch Scout 1
Critical Situation 5
Scout for Fuel 6
Repair 2
Build Nuke 6
Iron Will 0
Tally: 20 - 0 = 20. Pass!
The crew of Galactica rock the Temple of the Five times Four. Apollo draws two cards; he has chosen
1Y/1R.
Finally, three new raiders launch from the basestar. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.5 - Apollo
Locations and Hands
Cally: Hangar Deck; 4 cards
Roslin: Administration; 2 cards
Adama: Main Batteries; 2 cards
Chief: Weapons Control; 5 cards
Apollo: Sector 4; 7 cards
Main Board Sectors
Sector 1: 1 (DW) Basestars, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 Raider, 1 Mk II, Apollo
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 12
Mk II Viper Reserves: 2
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0