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BSG
We have a lot of shooting this turn. First, the RSV shoots at a raider:
Die roll: 4. Hit!
Nine raiders set out from that basestar, with hope in their eyes and a dream in their hearts. Now there's just one left.
Next, Chief shoots at the heavy raider. Everyone passes on interrupts:
Fire 1: 3. Miss.
Fire 2: 4. Miss.
The heavy raider yet lives. Is it a sign? Maybe Apollo's crisis can help with that. It is:
Temple of the Five
Skill Check (9 PB)
POssible interrupts: IC, Reckless. Everyone, please pass or play.
BSG (Roslin)
No interrupts. Can't help at all.
BSG (Chief)
In my defense, I'm a fixer, not a fighter.
BSG (Apollo)
Ah, well, it was worth a shot. Or two.
Pass on interrupts, I can help a little with the check. I would really like to not lose that Jump Prep!
BSG (Cally)
Pass and I can't help with the check
feeling very useless at the moment. Here's hoping my turn is more productive. Any suggestions in the event I draw an xo?
BSG
Everyone passes on interrupts.
Temple of the Five:
9 PB
Destiny:
2 cards
Cally:
0 cards
Roslin:
0 cards
Adama:
2 cards
Chief:
Apollo:
(COs received)
Chief is up next.
BSG
The full check:
Temple of the Five:
9 PB
Destiny:
2 cards
Cally:
0 cards
Roslin:
0 cards
Adama:
2 cards
Chief:
1 card
Apollo:
1 card
Cards played:
Launch Scout 1
Critical Situation 5
Scout for Fuel 6
Repair 2
Build Nuke 6
Iron Will 0
Tally: 20 - 0 = 20. Pass!
The crew of Galactica rock the Temple of the Five times Four. Apollo draws two cards; he has chosen
1Y/1R.
Finally, three new raiders launch from the basestar. That concludes Apollo's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.5 - Apollo
Locations and Hands
Cally: Hangar Deck; 4 cards
Roslin: Administration; 2 cards
Adama: Main Batteries; 2 cards
Chief: Weapons Control; 5 cards
Apollo: Sector 4; 7 cards
Main Board Sectors
Sector 1: 1 (DW) Basestars, 3 Raiders, 1 Heavy Raider
Sector 2: Empty
Sector 3: Empty
Sector 4: 1 Raider, 1 Mk II, Apollo
Sector 5: 1 Mk II
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 0
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 9
Population: 12
Mk II Viper Reserves: 2
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 4
Damaged Mk VII Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG (Apollo)
Oh my, there were some big cards in there!