BSG (Cally)
I don't know what the possible repercussions are, but they are probably bad. I mean, repercussions usually are.
I think we're really screwed either way. SUPER.
Kaylee ,'Shindig'
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BSG (Cally)
I don't know what the possible repercussions are, but they are probably bad. I mean, repercussions usually are.
I think we're really screwed either way. SUPER.
I'm going to shut up now. Because it appears I have failed at reading comprehension tonight. Ugg. Sorry.
BSG (Adama)
Much as it pains me, I'll go with Option 2
BSG
It pains Adama, but not as much as it pains Destiny. First, the three revealed Cylons (Baltar, Leoben and Apollo) each receive two Treachery cards. Next, the destiny deck discards its entire contents:
Consolidate Power 2
Consolidate Power 2
Investigative Committee 4
Executive Order 1
Executive Order 2
Launch Scout 1
Launch Scout 2
Strategic Planning 4
Full Throttle 1
Evasive Manoeuvre 2
Scientific Research 4
Broadcast Location 1
Broadcast Location 1
God's Plan 2
Human Weakness 3
Sabotage 3
It is rebuilt with six Treachery cards. (The complex Destiny house rules with which we're playing are on hold until this deck is exhausted. Once that happens, Destiny will be rebuilt with three cards from each deck.) Administrative note: building the destiny deck exhausted the Treachery deck. I've reshuffled the discards.
That concludes Baltar's turn of Svengali-like mayhem. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.6 - Baltar
Locations and Hands
Cally: Communications; 5 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Basestar Bridge; 6 cards
Adama: Command; 2 cards
Dee: Hangar Deck; 8 cards
Baltar: Caprica; 5 cards
Main Board Sectors
Sector 1: 1 Basestar, 1 Heavy Raider
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Empty
Sector 5: 2 Mk IIs, Civilians C D E
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Weapons Control, Pegasus
BSG (Cally)
Well, I really wanted to XO Adama to escort those civvies off the board, but I have no XO, so either I go do it myself or...I shoot at the basestar? We have a few Raider activations until the civvies are threatened, but we also have a Crisis and two Cylon turns.
BSG (Adama)
If you had a repair card I'd say go repair the Hangar Deck. If not I guess shooting at the basestar works. We might get lucky.
BSG (Cally)
Oh wait, I can totally do that. Or Weapons Control. I can't shoot at the basestar until I do that.
I move to Weapons Control and Repair-2 this mother.
BSG
Cally's getting her science on! What might she decide to create next. Here's one idea, it'll just require a few bits and pieces of military ordnance. Cally's crisis card is:
Build Cylon Detector
Admiral's Choice
Admiral Adama, when you're ready, please post your choice.
BSG (Leoben)
Poor Dee. Always at risk.