Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Cally's getting her science on! What might she decide to create next. Here's one idea, it'll just require a few bits and pieces of military ordnance. Cally's crisis card is:
Build Cylon Detector
Admiral's Choice
Admiral Adama, when you're ready, please post your choice.
BSG (Leoben)
Poor Dee. Always at risk.
BSG (Adama)
What do we think folks? One nuke vs. The Consequences? I'm leaning towards tossing the nuke, we can build them, right?
BSG (Cally)
We can, if we're lucky. That is basically the spare I built with my own two hands, sure, toss it out, see if I care.
BSG (Leoben)
Make Galactica a nuclear-free zone! Make love not MarkVII Vipers! Is anyone here from the Aquarian colony? Could be your age dawning.
BSG
What price a human life? Apparently one nuclear device.
Adama chooses option 1;
the last nuke goes to save Dee's life, for one more turn at least.
That concludes Cally's turn. Leoben has opted to draw 1 Yellow. Card is going out now.
BSG
End-of-turn summary:
Round 7.1 - Cally
Locations and Hands
Cally: Weapons Control; 9 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Basestar Bridge; 6 cards
Adama: Command; 2 cards
Dee: Hangar Deck; 8 cards
Baltar: Caprica; 5 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Empty
Sector 5: 2 Mk IIs, Civilians C D E
Sector 6: 1 Heavy Raider
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG
I have COs from Leoben:
Draw:
1 Yellow
Move:
Use GetFoG
Action:
Draw 1 super crisis
Cards sent out. Leoben, when you're ready, please advise which cards to return to Destiny.
That concludes Leoben's turn. Apollo has opted to draw 1 Purple and 1 Blue. Cards are going out now.
BSG
End-of-turn summary:
Round 7.2 - Leoben
Locations and Hands
Cally: Weapons Control; 9 cards
Leoben: Resurrection Ship; 8 cards
Apollo: Basestar Bridge; 6 cards
Adama: Command; 2 cards
Dee: Hangar Deck; 8 cards
Baltar: Caprica; 5 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Empty
Sector 5: 2 Mk IIs, Civilians C D E
Sector 6: 1 Heavy Raider
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 3
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 0
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG
Leoben has returned cards to Destiny, and just in time, as I have COs from Apollo:
Move:
Caprica
Action:
play super crisis:
Bomb on Colonial One
Possible interrupts: IC, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Adama plays first, Apollo last.