Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
The basestar fires:
Die roll: 7. Hit! Hangar Deck damaged.
At one time it was all that kept Galactica flying, now the Cylons have had their revenge.
Finally, the raiders advance again. That concludes Cally's turn. Leoben has opted to draw 1 Politics and 2 Treachery for his turn.
BSG
End-of-turn summary:
Round 6.1 - Cally
Locations and Hands
Cally: Communications; 7 cards
Leoben: FTL Control; 4 cards
Apollo: Basestar Bridge; 3 cards
Adama: Command; 7 cards
Dee: Brig; 8 cards
Baltar: Resurrection Ship; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Civilians C D E
Sector 5: 2 Mk IIs
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 5
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG
[Ahem] Leoben has asked me to read a prepared statement. We shall not be taking any questions at this time.
My fellow Galacticans
You can tell that I think of myself as a Galactican by the number of cards I just drew. You may be wondering, "why so much Treachery?" I'll get to that in a moment.
First, think back to when I first arrived. There was so little hope in this ragtag fleet, and so much damage. Granted, much of that damage I had personally inflicted, but that is not the point. The point is, look around at this relatively space-worthy vessel and ask yourself, are you better off now than you were before I infiltrated?
Of course you are.
I couldn't help but feel I could do more, so I went to the Quorum and asked how I could serve Galactica further - perhaps the CAGmirdent would appreciate an easier to pronounce title, for example. They asked me for a birth certificate, which, as I understand it, is only held by those who are, if you will excuse the expression, born. Such a narrow outlook, humanity. Naturally, I tried to explain that perhaps my paperwork was lost with Pegasus, but they were intractable.
Therefore I am, as the saying goes, taking my toys and going home. Try to stay alive for a little while without me, I know that's hard for you metal-deficient types.
The Leobenator
Leoben does the GetFoG and ends his infiltration. He pops back up on the Resurrection Ship.
That concludes Leoben's turn. Apollo is up next. Apollo, what would you like for your card draw?
BSG
End-of-turn summary:
Round 6.2 - Leoben
Locations and Hands
Cally: Communications; 7 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Basestar Bridge; 3 cards
Adama: Command; 7 cards
Dee: Brig; 8 cards
Baltar: Resurrection Ship; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Civilians C D E
Sector 5: 2 Mk IIs
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 5
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG
The last 30 posts have no less than four end-of-turn summaries. We've been keeping a cracking pace. And yet, the jump track is still just at 1 (Red). Anyway. Apollo's orders are:
Move: none
Action: Activate the Basestar Bridge. Roll for the tracks, then roll for Galactica damage.
Either or both rolls may be modified by an SP. An SP on the first roll makes it more likely that the pursuit track advances, and less likely that the jump track recedes. An SP on the second roll makes it less likely that Galactica is damaged. Everyone, please pass or play.
CAGmident Adama, if the track roll results in advancing the pursuit track, you will need to place two new civvies (different sectors, not Sector 4). You can send me COs for your choice.
BSG
I have passes from everyone else.
Track roll: 3. Jump track reduced by 1!
Damage roll: 6. Missed it by that much.
The jump track returns to the start position. That concludes Apollo's turn. Adama's cards are going out. CAGmident Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.3 - Apollo
Locations and Hands
Cally: Communications; 7 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Basestar Bridge; 5 cards
Adama: Command; 7 cards
Dee: Brig; 8 cards
Baltar: Resurrection Ship; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Civilians C D E
Sector 5: 2 Mk IIs
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 5
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG (Cally)
So moving those Vipers to protect the civvies seems like the best course of action. Or an XO to me could get all of them moved farther from the Raiders.