BSG (Cally)
Multipass.
'Never Leave Me'
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BSG (Cally)
Multipass.
BSG
I have passes from everyone else.
Track roll: 3. Jump track reduced by 1!
Damage roll: 6. Missed it by that much.
The jump track returns to the start position. That concludes Apollo's turn. Adama's cards are going out. CAGmident Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.3 - Apollo
Locations and Hands
Cally: Communications; 7 cards
Leoben: Resurrection Ship; 7 cards
Apollo: Basestar Bridge; 5 cards
Adama: Command; 7 cards
Dee: Brig; 8 cards
Baltar: Resurrection Ship; 3 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 6 Raiders
Sector 4: Civilians C D E
Sector 5: 2 Mk IIs
Sector 6: Empty
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: Empty
Sector 3: 3 Raiders
Sector 4: Empty
Sector 5: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 6: Empty
Resources
Fuel: 5
Food: 5
Morale: 5
Population: 10
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 1
Jump Track: 0 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Armoury, Hangar Deck, Pegasus
BSG (Apollon)
Hmph.
BSG (Cally)
So moving those Vipers to protect the civvies seems like the best course of action. Or an XO to me could get all of them moved farther from the Raiders.
BSG (Dee)
It will take 2 raider activations before they are in danger. In the meantime, I can only contrinute 1 card to a crisis. If we have the cards, I'd appreciate getting debrigged. I think it's safe to say, I am human now, and maybe y'all will believe me now? Just saying.
BSG
So moving those Vipers to protect the civvies seems like the best course of action. Or an XO to me could get all of them moved farther from the Raiders.
Why would you want to move the Vipers further from the raiders?
BSG (Cally)
Hush, you!
If Adama has the cards to get you out, then I say do it, but I can't help at all.
BSG (Adama)
I'm afraid I'm not certain I have enough power to spring you, Dee and I don't want to spend cards if it's not a sure thing.
It would be good if we could repair some more but since noone volunteered I'm not sure we have those cards either. I'm going to go with moving the civvies and not move and play an XO-1 on Cally.
BSG
Cally, you have received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.