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BSG (Dee)
Hmmm. Can't remember your exact words. But I do recall you thinking it was a positive thing, and we HUMANS not liking it. So again, I give you the stink eye!
(Which hey, given how sexy hot my eyes are, it ain't easy to give the stink eye! IJS!)
BSG (Dee)
Me looking at L, being all sexy eyed AND badassed!
[link]
BSG (Leoben)
Precision is important and you, my dear, do not have it.
I will go ahead and advise for free, since sentiment is against me. You don't need to play anything, Bill, y'all are fine as is.
BSG
You don't need to play anything, Bill, y'all are fine as is.
I play SP-4, LS-2, XO-2
I'm detecting some ambivalence towards taking your advice, Leoben.
I'll post Destiny when I get home, but congratulations! You passed! Adama's hidden identity remains hidden.
BSG
Back home now, and here is the full play, including Destiny.
Hidden Identity:
12 YGP
Destiny:
Evasive Manoeuvre 1, Repair 1
Dee:
Launch Scout 2
Baltar:
Declare Emergency 3
Cally:
Consolidate Power 2, Iron Will 0
Leoben:
0 cards
Apollo:
Executive Order 2
Adama:
Executive Order 2, Launch Scout 2, Strategic Planning 4
Destiny's colours are negative; but because it's Adama's turn, they count positive anyway as they are both of value 1.
Tally: 19 - 0 = 19. Pass!
Adama remains at large. Next is the Cylon activation. There are no basestars on the main board, so instead, it places a basestar on the CFB and advances the pursuit track to step 3. That makes the CAG place two new civvies to replace the one he escorted off;
Apollo places them in Sectors 5 and 6.
However, both basestars are already on the CFB, so the activation can't place another. Instead, the basestar in Sector 1 jumps in!
That concludes Adama's turn. Dee's cards are going out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.4 - Adama
Locations and Hands
Cally: Weapons Control; 4 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Sector 5; 9 cards
Adama: Command; 5 cards
Dee: Communications; 0 cards
Baltar: Sickbay; 2 cards
Main Board Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II
Sector 5: Civilian A, Apollo
Sector 6: 1 Mk II, Civilian B
Cylon Fleet Sectors
Pursuit Track: 3
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: Magnus Greel (Start)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Cally)
So Leoben was telling the truth. You win this round, jerk.
BSG (DeeJected)
The gods of Kobol were not with me and the card draw... again. Can't XO folks. That leaves me a couple options. Stay where I am, and see what's in those civvies. Go to armory and shoot the Centurian (Would prefer an SP to help with that!), go to Weapons and shoot at raiders.
Thoughts?
BSG (Adama)
The civvies seem pretty protected for now so a move for destruction seems prudent but I like having you in Comms where you can be most effective. Anybody else have any bright ideas