After a great many hours playing the latest GTA, I'm pleased to report I've completed 25% of the game.
I've never played this. Does that mean you've stolen 25% of a car?
'Never Leave Me'
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After a great many hours playing the latest GTA, I'm pleased to report I've completed 25% of the game.
I've never played this. Does that mean you've stolen 25% of a car?
After a great many hours playing the latest GTA, I'm pleased to report I've completed 25% of the game.
I've gone back to play older video games and been a little startled at how quickly they can be completed. I think length of game play has steadily been getting longer, to the point that we mostly only notice when we go back to older games.
Am reminded of this, that I read just yesterday: In Praise of the Three-Hour Game
40 hours for the average game? Huh. Wow. I really do suck. No clue how long it's taken me to get through Assassins Creed, but I'd venture to say more than 40 hours. Eh, I have fun, that's what matters.
Assassin's Creed takes way less than 40 hours if your goal is just to finish the game and not find all the flags and kill all the Templars. I think it took me 14 or 15 hours, maybe 20 at the most. But that was playing till 5 or 6 in the morning for three nights straight.
God knows how much time I've got into Dungeon Siege II , but Hubby pointed out that I missed half the secondary quests in Act I, so I'll have to do it over. Oh, well, gosh darn. Killing pixels is fun.
I got Fable II for my birthday. Love it so far. Even Captain Curmudgeon (the DH) is now a fan.
Me: We could play co-op. Him: OK. Because it's your birthday. But I'm going to quit when I get all Diablo-ed out.
That was 4 hours of gameplay ago. Now he's making his own character so we don't squander XP while playing co-op.
Hee. I just came across a WotC thread [link] with the following exchange:
In third edition, I created a paragon Half-Dwarf Half-Dragon Half-Tiger raised in the Elemental Plane of Fire by vampire Swordmage-Monks trained to dual-wield large Mercurial Greatswords with Monkey Grip who was instructed by vampire agents of Vecna in the Underdark in necromantic magic. Durgonzelbub, the Spellreaper, was an exalted Iajitsu Master Samurai Barbarian Frenzied Berserker Wizard who specialized in ranged trip-attacks with his poison-barbed knife-whip and had taken the vow of poverty. Through the cunning use of feats and magic items, he could crit on a 12. He wore a buckler on both wrists and carried a bag of holding filled with trained dire boars that would charge any enemies they saw whenever they were let out of the bag.
He was on a never-ending quest to find his lover, whose soul was trapped in an enchanted gem known as the Soulgem which had been carried by the Dark Lords of Darkness into the Underdark. Only by uniting the eight heads of the Octophallice, each corresponding to a different dragon variety and containing powers of those dragon's respective elements, could Durgonzelbub ever hope to defeat Octophall, the eight-headed dragon whom Tiamat calls Master, and learn the secret to restoring his lover's soul from its prison and prevent the invasion of the material plane by the Two-Eyed Beholder Lords.
This is how I convinced my friends that it was time to just play the game and stop multi-classing every freaking level.
This paragraph just won the internet.
Thanks. I modeled the character after Drizzt.
That is a thing of beauty.
I'm in the wii shopping channel. I'm leaning towards Wonder Boy, a game I spent way too much money on in college. Have you bought any favorite old games for your wii? Did you end up disappointed?