Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I have orders from everyone.
Training Snafu:
8 GR
Destiny:
2 cards
Leoben:
1 card
Apollo:
1 card
Adama:
1 card
Dee:
1 card
Baltar:
1 card
Cally:
0 cards
Cards played:
Declare Emergency 3
Declare Emergency 4
At Any Cost 4
Declare Emergency 5
Investigative Committee 4
Repair 2
Broadcast Location 1
Tally: 16 - 7 = 9. Pass!
The vipers survive their snafu.
Next, the basestar activates; but it's just been destroyed. Instead, a new basestar appears on the CFB, in...
Sector 3.
The pursuit track advances one step, and the CAG places a new civvie in
Sector 5.
Finally, the jump track advances. That concludes Cally's turn. Leoben has opted to draw 1 Yellow and 1 Treachery. Cards are going out now.
BSG
End-of-turn summary:
Round 2.1 - Cally
Locations and Hands
Cally: Weapons Control; 6 cards
Leoben: Cylon Fleet; 2 cards
Apollo: Sector 4; 5 cards
Adama: Command; 3 cards
Dee: Communications; 1 card
Baltar: Sickbay; 4 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo
Sector 5: Civilian C
Sector 6: 1 Heavy Raider, 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 11
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG
Leoben's order are:
Move: Glimpse the Face of God.
Top two destiny cards have been sent to Leoben. When you're ready, please let me know which two cards to return to destiny.
Action: Activate heavy raiders.
Magnus Greel appears at the start of the boarding party track.
That concludes Leoben's turn. Apollo has opted to draw 1Y/1G. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.2 - Leoben
Locations and Hands
Cally: Weapons Control; 6 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Sector 4; 5 cards
Adama: Command; 3 cards
Dee: Communications; 1 card
Baltar: Sickbay; 4 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II, Civilians A B, Apollo
Sector 5: Civilian C
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 11
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: Magnus Greel (Start)
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 0
Galactica Damage: Pegasus CIC
BSG (Apollo)
Okay, I
do not move
and for my CAG action I
activate the MkII to escort civvie A home.
Then I
escort civvie B home.
BSG (Dee)
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
OK, we NEED to shoot that boarding party! We also need to keep an eye on Sector 3. When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie. Also, great job passing that check! ::gives stink eye to Cylon leader spiker:: Destiny wasn't all that helpful either.
BSG (Cally)
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
Nope.
When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie.
Not when we jump, when they jump.
Destiny wasn't all that helpful either.
And it's going to get less helpful.
BSG
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
No, that information is still under secrecy rules. Partly because it still says something about the odds on civvie C, partly to maintain the principle of the thing.
When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie.
There's no civvie in Sector 3, just in Sector 5. The contents of the CFB come in when the pursuit track reaches the end.
Apollo and his posse have escorted two civvies off the board, and they stayed up ALLLLLLL NIGHT to do so. Apollo's crisis is:
Sleep Deprivation
Admiral's Choice
Admiral Adama, when you're ready, please post your choice.
BSG (Apollo)
Hey!
Well, I am pretty tired, I guess. Where's Kat with her pills?
BSG (Cally)
Well, I did just get us some more Morale, so that could keep us from having to send those Vipers back. It's going to be hard to take out all those Raiders and protect civvie C without them. Maybe. Depends on how well equipped you are.