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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Dee)
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
OK, we NEED to shoot that boarding party! We also need to keep an eye on Sector 3. When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie. Also, great job passing that check! ::gives stink eye to Cylon leader spiker:: Destiny wasn't all that helpful either.
BSG (Cally)
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
Nope.
When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie.
Not when we jump, when they jump.
Destiny wasn't all that helpful either.
And it's going to get less helpful.
BSG
Nice!! Great job getting those Civvies to safety! (Am I allowed to tell them what they were now?)
No, that information is still under secrecy rules. Partly because it still says something about the odds on civvie C, partly to maintain the principle of the thing.
When we jump, if I understand the Cylon Fleet rules right, that puts the Basestar right with that Civvie.
There's no civvie in Sector 3, just in Sector 5. The contents of the CFB come in when the pursuit track reaches the end.
Apollo and his posse have escorted two civvies off the board, and they stayed up ALLLLLLL NIGHT to do so. Apollo's crisis is:
Sleep Deprivation
Admiral's Choice
Admiral Adama, when you're ready, please post your choice.
BSG (Apollo)
Hey!
Well, I am pretty tired, I guess. Where's Kat with her pills?
BSG (Cally)
Well, I did just get us some more Morale, so that could keep us from having to send those Vipers back. It's going to be hard to take out all those Raiders and protect civvie C without them. Maybe. Depends on how well equipped you are.
BSG (Apollo)
I'm defensively but not offensively equipped. I think we're going to need the redshirt Vipers.
BSG (Dee)
As much as I don't want a hit to Morale, I think we should go that route to help Apollo out.
BSG (Adama)
Hey our morale goes up to 11! I'm OK with bringing it down a hair.
I choose Option 2
BSG
The fleet's Morale learns the heartbreak of male-pattern baldness, and returns to the starting value of 10. Nesxt, the basestar activation adds a new basestar to the CFB in...
Sector 1.
And advances the pursuit track. With the advancement of the jump track, Apollo's turn comes to an end. Adama's cards are going out. Admiral Adama, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.3 - Apollo
Locations and Hands
Cally: Weapons Control; 6 cards
Leoben: Cylon Fleet; 4 cards
Apollo: Sector 4; 10 cards
Adama: Command; 3 cards
Dee: Communications; 1 card
Baltar: Sickbay; 4 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: 5 Raiders
Sector 4: 3 Raiders, 1 Mk II, Apollo
Sector 5: Civilian C
Sector 6: 1 Mk II
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: 1 Basestar
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 8
Food: 7
Morale: 10
Population: 12
Mk II Viper Reserves: 3
Damaged Mk II Vipers: 0
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 4
Raptors: 4
Boarding Party: Magnus Greel (Start)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: Pegasus CIC