That was fun! I really like the Cylon Fleet module, though I wouldn't say I exactly understand it, yet.
It was fun to watch too! And yes, all the new things confused me too. But it was fun chatting with BT in the background. And even then, I was a little confused with all that was going on. Huge Kudos to BT for keeping everything going, and knowing what the heck was doing!
BSG
Some other replies:
I really liked playing a Revealed Cylon! It started out because I had no idea how to hide spiking checks when was forced to play 2 cards or no cards.
It's true, Cally's weakness makes spiking less straightforward. However, it does mean you can 'soft-spike' a check more often, by not supporting it at all and blaming it on your weakness. (Advanced paranoia: if you do spike a check and people start looking for a culprit, while you can't identify particular cards and claim that those were the ones you played, you can remind people of your weakness and claim you made a
net
positive play.)
I was totally confused by the Cylon Fleet most of the time, and because we added both Cylon leader and Conflicted Loyalties at the same time, it was almost impossible to figure out peoples' motivations.
That led to one of my favourite exchanges, after Boomer accused Anders of being a Cylon for the first time. I recall it going something like this:
Boomer:
"Anders is totally a Cylon! He spiked that check and good!"
Gaeta:
"She who smelt it dealt it, jailbird."
Tory:
"Whoa, hey, let's not be hasty here. Maybe whoever spiked the check had a good reason, you know?"
Anders:
[crickets chirp in the distance]
(Incidentally, that check damaged some vipers in the reserves. There was a person who had a legit reason to spike, namely Tory - her PG could only be played if at least six vipers were damaged. She didn't spike the check, but she had reason to. Of course, so did Anders, insofar as he was a frakking Cylon.)
We fought hard, at least. Cylon Fleet was really interesting and changed a lot of strategies. But it was hard to manage it all without two pilots in the air.
I quite enjoyed running the Cylon Fleet. It does change the game experience considerably. I assume people want to keep it for the next game?
I think we underused Tory, for sure.
This is one gripe I have with the Cylon Fleet module. It often happens that, in the latter half of the game especially, the crew never has time for anything but combat (and repairs). Makes it harder to utilise the Presidency effectively.
Scavenger Hunt on Infinite Earths
Okay, victor, I realize it takes a certain amount of hubris to look at the entirety of time and space, both fictional and non, and say, you know, who I really want to be is me. But I do.
So I shall play myself, albeit a slightly fictionalized version of myself, one with a Marty McFly version of a tour bus.
I chose ella sprink as my nom du game, since it already exists in the world; i.e., as my author name back in the day in Nov. 3rd Club.
I very nearly backed out, as my schedule will be a bit wonky during the specified gameplay time, but it looks like too much fun.
Excellent! I was actually kind of hoping someone would play themselves when I threw the possibility out there!
Glad you decided to play. Once it's rolling, it's built to be flexible, so I don't think schedules will be that bgi of a problem. (And Lor dknows, there are no real stakes...)
BSG (Andersbot 9000)
Yes, I really was hoping we could get all the way there just so I could pull the rug out.
I fully enjoyed being an unrevealed cylon and having the accusations be baseful for a change. I found when I was human before, the more I tried to argue for my humanity, the more people thought I was a cylon. So I tried to keep my trap shut and it really worked! It's a lot harder to let the accusations slide when you're not actually a cylon.
BSG
One last thing I wanted to say about the game, everyone kept a brisk pace throughout, and I think the game really flowed and kept everyone's interest throughout. You finished a 39-turn game in almost exactly one month - that's faster than getting through a turn a day. Good effort, everyone.
Let's start planning game 15. I propose that Conflicted Loyalties and Cylon Fleet be on the table once more (unless the crew wants to omit either or both of them). Same policy as for the last three games re Cylon leader:
5-player:
out.
7-player:
in. Last player has to be a CL, if no one else has taken it already.
6-player:
optional. First person to put their hand up gets to be one; no problem if no one takes the option.
But our first order of business is:
who's in? We have GMs working around the clock to take your call. Post here or email me if you'd like to join in
"Buffistica 15 - the Admiral's Jodhpurs".