BSG (Boomer)
Nope, I used it to keep us from getting hammered by the Cylon Fleet not long after Sleeper.
Willow ,'Empty Places'
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BSG (Boomer)
Nope, I used it to keep us from getting hammered by the Cylon Fleet not long after Sleeper.
BSG (Anders)
hmm yeah. Seeing as how I don't think we have an SP I think we've got to go for the skill check.
I choose option 1
pass on interrupts. I can help a little.
BSG (Six)
Man. If we succeed in this, I'm going to be sad again about the Scout for Fuel.
BSG
Everyone passes on interrupts.
Analyse Enemy Fighter:
7 PB
Destiny:
2 cards
Tory:
0 cards
Cally:
1 card
Gaeta:
(max 3 cards)
Boomer:
Six:
(max 2 cards)
Anders:
(COs received)
Gaeta is up next.
BSG
Analyse Enemy Fighter:
7 PB
Destiny:
2 cards
Tory:
0 cards
Cally:
1 card
Gaeta:
0 cards
Boomer:
Six:
(COs received)
Anders:
(COs received)
Boomer's turn.
BSG
Final plays:
Analyse Enemy Fighter:
7 PB
Destiny:
2 cards
Tory:
0 cards
Cally:
1 card
Gaeta:
0 cards
Boomer:
3 cards
Six:
1 card
Anders:
1 card
Cards played:
Launch Scout 1
Repair 1
Repair 2
Repair 2
Executive Order 1
Evasive Manoeuvre 2
Evasive Manoeuvre 2
Maximum Firepower 5
Tally: 6 - 10 = -4. Fail! Just as well there was no Iron Will in that check. Population falls to 3.
Next, the raider activation adds a new raider in Sector 2 of the CFB, and advances the pursuit track one space. Finally, the jump track advances. That concludes Anders' turn. Tory's cards are going out. President Foster, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.1 - Anders
Locations and Hands
Anders: Sector 5; 7 cards
Tory: President's Office; 0 cards
Cally: Basestar Bridge; 2 cards
Gaeta: Communications; 2 cards
Boomer: Hangar Deck; 3 cards
Six: Pegasus CIC; 3 cards
Main Board Sectors
Sector 1: Civilian G
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Civilians A C H, Anders
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: 1 Basestar, 1 Raider, 1 Heavy Raider
Sector 2: 1 Raider
Sector 3: Empty
Sector 4: 1 Basestar, 1 Raider, 1 Heavy Raider
Sector 5: Empty
Sector 6: 1 Raider
Resources
Fuel: 2
Food: 3
Morale: 1
Population: 3
Mk II Viper Reserves: 0
Damaged Mk II Vipers: 6
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 0
Boarding Party: Joffrey (2) / Cersei (1) / Jaime (1)
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 8
Galactica Damage: FTL Control, Airlock, Engine Room
BSG (Tory)
OK, then. What needs doing?
BSG (6)
Sheesh.
And ha, just about everything. You could get Boomer bringing more civvies home, right? Or there's repairs that need done, but unfortunately I'd guess Boomer and I just both blew our Repair wads on failing that check. There's the Centurions on the boarding party track that could use being destroyed. And then there's the Morale in the red, got anything in the Quorum for that?