A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Boomer)
First, a reminder that Admiral Gaeta has examined civvies A, D and H. He cannot reveal their contents, but can advise the crew in matters of which civvie(s) to protect, destroy, escort etc, when such questions arise.
Oh right! Good point! Any advice, Admiral Gaeta? Is Sector 5 as bad as all that?
You can launch in one of two ways. You can either repair some vipers first, and grab one of them; or you can commandeer the RSV in Sector 5 and launch in that.
Hmm. Commandeering sounds fun. I'm going to go ahead and declare that an XO to me has a good chance of clearing Sector 4. Unless you think it would be better for me to protect Civvie G, which I could also do.
BSG(Admiral Sedna)
Let me be elliptical: If Civvie G is destroyed this turn, we will NOT lose the game instantly. I know this for an incontrovertible fact.
BSG
Suggestion to everyone: if you think you might be XO'd, you can send me COs for what you will do with it.
BSG (Boomer)
Let me be elliptical: If Civvie G is destroyed this turn, we will NOT lose the game instantly. I know this for an incontrovertible fact.
Yeeeah, sounds like I better destroy those Raiders then.
BSG (Six)
Ok, I
do not move, so I Intimate up with Tory, allowing her to draw yellow.
And I
XO Boomer
on the premise that a pilot in the air is better than one on the ground.
BSG
Boomer has left COs for just this eventuality, which I now present in an intimidating Wall of Bold:
Action 1: Activate Hangar Deck; commandeer the Mk VII in Sector 5, launch in Sector 5.
Bonus Hangar Deck Action: Play Full Throttle 2 to move to Sector 4 and fire at a raider.
Die roll: 1. Miss.
Action 2: Play Maximum Firepower 3 to shoot at raiders.
Fire 1: 3. Hit!
Fire 2: 6. Hit!
Fire 3: 1. Miss.
Fire 4: 4. Hit!
Three raiders go kablooey. Pretty sure there were three explosions there. So why is there an extra ship on DRADIS? Perhaps civvie B wasn't destroyed after all; you may know it better as
The Olympic Carrier
Skill Check (11 YGR)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Anders plays first, Six last.
BSG (Tory)
Oh, man, I lost track of where we were in the jump track. Good luck with destinations, Admiral.
Pass on interrupts.
I can help a lot on this check.
BSG (Boomer)
Holy frak, we're jumping? I mean, let's just tank this check and die. The only way we don't lose if there's a 0 Fuel Destination available.
Pass on interrupts, and I can help on this check.
BSG
Holy frak, we're jumping? I mean, let's just tank this check and die. The only way we don't lose if there's a 0 Fuel Destination available.
So, a real message of hope there from the former CAG. For those who are interested, there are four destinations (out of 33, excluding Misjump) that will not end the game immediately. There are three 1-Distance destinations that cost 0 Fuel; and there is the 2-Distance Cylon Refinery, which would leave the fate of the crew to a die roll.
Under normal circumstances, there are also four Tylium Planets (of which you've seen one already), that could also raise Fuel on a die roll. However, you need to risk a raptor in order to take the die roll, and you are now out of raptors.