I'll just jump in my time machine, go back to the twelfth century, and ask the vampires to postpone their ancient prophesy for a few days while you take in dinner and a show.

Giles ,'Selfless'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Polter-Cow - Jul 16, 2012 5:20:11 pm PDT #16707 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Boomer)

And we already have too many ships in the Fleet as it is, and I don't look forward to when they jump in.

I use my OPG to force a Pass.


billytea - Jul 16, 2012 5:24:39 pm PDT #16708 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Aww. My toys. Boomer uses her OPG; the check passes. All Cylon ships on the main board are destroyed! That affects... None of them. Right then.

Oh well; there's still the raider activation, which places a new raider in... Sector 4. Finally, the pursuit and jump tracks both advance. That concludes Tory's turn. Cally has opted to draw Red and Treachery. Callandroid, when you're ready, please post your move and action.


billytea - Jul 16, 2012 5:25:13 pm PDT #16709 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 4.2 - Tory

Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 9 cards
Cally: Cylon Fleet; 4 cards
Gaeta: Research Lab; 6 cards
Boomer: Brig; 4 cards
Six: Pegasus CIC; 8 cards

Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Mk VII

Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 1 Raider
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: 1 Basestar, 1 Heavy Raider

Resources
Fuel: 3
Food: 4
Morale: 5
Population: 10

Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 2
Boarding Party: 0

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries


askye - Jul 16, 2012 5:42:16 pm PDT #16710 of 26134
Thrive to spite them

BSG (Cally)

darn Boomer's OPG!

I'm going to try and see if I can cause more mayhem. I'll move to the Basestar and roll to try and move the pursuit track and have the CAG place a civilian on the board.


billytea - Jul 16, 2012 5:49:36 pm PDT #16711 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Cally has activated the Basestar Bridge, which lets her pick two of four possible effects. She has chosen the following:

1. Roll a die. If 3 or less, reduce the jump track by 1. If 4 or more increase the pursuit track by 1.
2. Have the CAG (Anders) place another civilian ship on the board.

Note: if the die roll advances the pursuit track, Anders will need to place two civilian ships, and then place a third one.

The initial die roll may be modified by an SP, which makes it more likely that the pursuit track will advance, and less likely that the jump track will be set back. Everyone, please pass or play. You can also send me COs for Calculations, which could potentially be used to change the die roll in either direction.

Meanwhile, Anders, please send me COs for where you place the new civvie(s) - one new civvie if the die roll hits the jump track, three new civvies if it hits the pursuit track. Each civvie must go in a space without other civvies.


billytea - Jul 16, 2012 7:25:13 pm PDT #16712 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Everyone passes on SPs. Let's see which track gets the whammy:

Die roll: 4. Pursuit Track!

But! I have orders from one Caprica Six, who plays a Calculations 5 to reduce the roll by 1. The jump track takes the hit instead!

Cally's second choice means that the CAG must place one new civvie on the baord. Mr Anders, where would you like to place it? It can go anywhere except Sectors 4 and 5.


Laga - Jul 17, 2012 11:39:16 am PDT #16713 of 26134
You should know I'm a big deal in the Resistance.

BSG (Anders)

Sector 6, please.


billytea - Jul 17, 2012 12:31:23 pm PDT #16714 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Sector 6 it is. That concludes Cally's turn. Gaeta has a variable draw of 2Y/G. Admiral Gaeta, what do you want for your variable draw?


chrismg - Jul 17, 2012 1:10:05 pm PDT #16715 of 26134
"...and then Legolas and the Hulk destroy the entire Greek army." - Penny Arcade

BSG(Admirarrrrrr)

1Y 1G plz.


billytea - Jul 17, 2012 1:50:23 pm PDT #16716 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 4.3 - Cally

Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 9 cards
Cally: Basestar Bridge; 6 cards
Gaeta: Research Lab; 6 cards
Boomer: Brig; 4 cards
Six: Pegasus CIC; 7 cards

Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Mk VII, Civilians D

Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 1 Raider
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: 1 Basestar, 1 Heavy Raider

Resources
Fuel: 3
Food: 4
Morale: 5
Population: 10

Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 2
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries