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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
End-of-turn summary:
Round 4.2 - Tory
Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 9 cards
Cally: Cylon Fleet; 4 cards
Gaeta: Research Lab; 6 cards
Boomer: Brig; 4 cards
Six: Pegasus CIC; 8 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 1 Raider
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: 1 Basestar, 1 Heavy Raider
Resources
Fuel: 3
Food: 4
Morale: 5
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries
BSG (Cally)
darn Boomer's OPG!
I'm going to try and see if I can cause more mayhem. I'll
move to the Basestar
and
roll to try and move the pursuit track
and
have the CAG place a civilian on the board.
BSG
Cally has activated the Basestar Bridge, which lets her pick two of four possible effects. She has chosen the following:
1. Roll a die. If 3 or less, reduce the jump track by 1. If 4 or more increase the pursuit track by 1.
2. Have the CAG (Anders) place another civilian ship on the board.
Note: if the die roll advances the pursuit track, Anders will need to place two civilian ships, and then place a third one.
The initial die roll may be modified by an SP, which makes it more likely that the pursuit track will advance, and less likely that the jump track will be set back. Everyone, please pass or play. You can also send me COs for Calculations, which could potentially be used to change the die roll in either direction.
Meanwhile, Anders, please send me COs for where you place the new civvie(s) - one new civvie if the die roll hits the jump track, three new civvies if it hits the pursuit track. Each civvie must go in a space without other civvies.
BSG
Everyone passes on SPs. Let's see which track gets the whammy:
Die roll: 4. Pursuit Track!
But! I have orders from one Caprica Six, who plays a Calculations 5
to reduce the roll by 1.
The jump track takes the hit instead!
Cally's second choice means that the CAG must place one new civvie on the baord. Mr Anders, where would you like to place it? It can go anywhere except Sectors 4 and 5.
BSG
Sector 6 it is. That concludes Cally's turn. Gaeta has a variable draw of 2Y/G. Admiral Gaeta, what do you want for your variable draw?
BSG
End-of-turn summary:
Round 4.3 - Cally
Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 9 cards
Cally: Basestar Bridge; 6 cards
Gaeta: Research Lab; 6 cards
Boomer: Brig; 4 cards
Six: Pegasus CIC; 7 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Mk VII, Civilians D
Cylon Fleet Sectors
Pursuit Track: 2
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 1 Raider
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: 1 Basestar, 1 Heavy Raider
Resources
Fuel: 3
Food: 4
Morale: 5
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries
BSG
1Y 1G plz.
Cards sent. When you're ready, please post your move and action.
BSG (Boomer)
As my turn approaches, I once again need to gauge whether you all trust me enough to spring me from the Brig. There's not much else I can do from in here, I suppose, but play EMs. I don't want to start a Brig check if I don't think it's worth it yet; that's just a waste of cards for everyone.