BSG (Anders)
ugh it sucks but I think we have to go with option 2
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BSG (Anders)
ugh it sucks but I think we have to go with option 2
BSG (President Foster)
Really? Why's that?
BSG(Felix gourmand)
I don't think we can afford to be at 2 Food with at least two jump cycles ahead of us. Option 1 takes Morale down to 5, with a possible ship loss, but I think the odds are much better than with 2 Food.
BSG (Tory)
That's pretty much what I was thinking, but I'm willing to consider Anders' POV.
BSG (Anders)
Oops, somewhere between my email and the board I got the numbers reversed. I think Option 1 is our only choice. Sorry for the confusion.
BSG (Tory the Consensus Builder)
In that case, so say we all. Or, so say enough of us, anyway. Option 1. Pass on interrupts.
BSG
Morale falls by 1 as the President demands the return of all the Twinkies. Next, there's a die roll to see if you lose a civvie, which can be modified by an SP. Everyone, please pass or play.
BSG (6)
No interrupts.
BSG
Boomer plays an SP-3. Roll that die:
Die roll: 2 + 2 = 4. Pass! The civvies remain unexploderated.
The raider activation is next, and places a new raider on the CFB in... Sector 2. It also advances the pursuit track, which means the CAG must place a new civvie on the board. Mr Anders, where does the new civvvie go?
B BSG (Anders)
Let's keep the family together. Sector 4, please.