BSG (Anders)
Oops, somewhere between my email and the board I got the numbers reversed. I think Option 1 is our only choice. Sorry for the confusion.
Zoe ,'Serenity'
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BSG (Anders)
Oops, somewhere between my email and the board I got the numbers reversed. I think Option 1 is our only choice. Sorry for the confusion.
BSG (Tory the Consensus Builder)
In that case, so say we all. Or, so say enough of us, anyway. Option 1. Pass on interrupts.
BSG
Morale falls by 1 as the President demands the return of all the Twinkies. Next, there's a die roll to see if you lose a civvie, which can be modified by an SP. Everyone, please pass or play.
BSG (6)
No interrupts.
BSG
Boomer plays an SP-3. Roll that die:
Die roll: 2 + 2 = 4. Pass! The civvies remain unexploderated.
The raider activation is next, and places a new raider on the CFB in... Sector 2. It also advances the pursuit track, which means the CAG must place a new civvie on the board. Mr Anders, where does the new civvvie go?
B BSG (Anders)
Let's keep the family together. Sector 4, please.
BSG
It can go anywhere except Sector 4. You can't put it in a Sector that already has a Civvie.
BSG (Anders)
oh! Huh. OK, sector 5 then. I'll watch over it.
BSG
Sector 5 it is. Finally, the jump track advances. That concludes Adners' turn. Torys cards are going out. President Foster, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.1 - Anders
Locations and Hands
Anders: Sector 5; 6 cards
Tory: President's Office; 2 cards
Cally: Cylon Fleet; 4 cards
Gaeta: Research Lab; 6 cards
Boomer: Brig; 4 cards
Six: Pegasus CIC; 8 cards
Main Board Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Civilians C, Anders
Sector 6: 1 Mk VII
Cylon Fleet Sectors
Pursuit Track: 1
Sector 1: Empty
Sector 2: 1 Raider
Sector 3: 1 Raider
Sector 4: 2 Raiders
Sector 5: Empty
Sector 6: 1 Basestar, 1 Heavy Raider
Resources
Fuel: 3
Food: 4
Morale: 5
Population: 10
Mk II Viper Reserves: 5
Damaged Mk II Vipers: 1
Mk VII Viper Reserves: 0
Damaged Mk VII Vipers: 2
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 4
Galactica Damage: Airlock, Main Batteries