william four shots? Hmm, I wonder if that is a "damn you autocorrect" moment. Ha! So cute.
Gaming 1: You are likely to be eaten by a grue
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You never know when it William do that.
BSG
You guys are laugh riots. I should just make all your crises Riots from now on.
Meanwhile, I'm back, baby. I have COs for the rolls. Let's see how Apollo's aim is:
Attack 1: ...Ok, so this is how I roll multiple attacks. I just roll all four shots at once, and I can then just quote all the results I need (modifying from COs as appropriate) until they're all gone or Apollo is out of shots. Here's what I rolled.
Attack 1: 8. Hit!
Attack 2: 8. Hit!
Attack 3: 8. Hit!
Attack 4: 8. Hit!
Four, unmodified, 8s in a row. Apollo is now officially the baddest CAG of all time.
The fleet, naturally, goes wild. But somehow it's not enough. Should we bus in some ringers to cheer for the CAG even harder? Apollo's crisis card is:
Cylon attack card placing ALL THE SHIPS Rescue Caprica Survivors
President's Choice
President Foster, when you're ready, please post your choice.
BSG (Kat)
Four, unmodified, 8s in a row. Apollo is now officially the baddest CAG of all time.
You've...got to be kidding me.
Cylon attack card placing ALL THE SHIPS
WHY NOT THIS ONE.
that was totally wicked
yes! my dice rolling mojo is back! Way back when I played Shadowrun I'd get dice rolls like that all the time.
yes! my dice rolling mojo is back! Way back when I played Shadowrun I'd get dice rolls like that all the time.
Made all the more impressive by the fact that it used d6s.
BSG (President)
I don't care much for either option. But given we need fuel to go anywhere, and it's low. I think option 2 is the less of two evils.
BSG(Admiral)
Problem is, if we get 2 3-fuel destinations we lose instantly.
BSG
That sounds like a good moment for some stats.
1. You're 1 Distance away from New Caprica, so any destination will get you there. (Even Misjump, technically, as you'll draw another one immediately.)
2. There are 34 destinations in total. Excluding Misjump (which costs 0 Fuel), Fuel costs are distributed thus:
4 Fuel: 1 card.
3 Fuel: 2 cards (though on one, the Admiral can make it 2).
2 Fuel: 7 cards.
1 Fuel: 20 cards. (Five of them allow a chance to gain 1 Fuel instead.)
0 Fuel: 3 cards. (One of them lets the Admiral choose to increase Fuel.)