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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Adama hasn't made his choice yet. I'm still taking COs, of which I currently have... one.
Damn overachievers... o wait, that was me.
BSG (Tory Tory Tory)
Since the boss man said we are going for it, my CO has an IC so we don't overshoot. I forget the number, so I'll let Game Maestro share that.
BSG
The number of Tory's IC is an
IC-3.
Other possible interrupts: SR, Reckless. Everyone, please pass or play.
BSG (Kat)
Oh, nice job, Madame President!
Pass on interrupts.
BSG (President Tory)
Oh, nice job, Madame President!
Why thank you. It's worth one card to save 4 others, right? And I draw next. Seems like a no brainer to me! The sad thing is, we can't see Destiny. So we want a couple extra points, to be safe. But not a blow out. Now, let's pass this check!!
So, folks at the end of the check, let us know if you can't contribute, so us at the front of the check can gauge how much to toss in the hat. Sounds like me and Kat can help a lot, which is good. I'm the start of this train, and Kat is 2nd to last. So I can get us rolling, and Kat can help pick up the stragglers. Mama wants that jump icon!!! We need OUT of this flak parade before we get boarded!
BSG
I now have passes from everyone. The check begins:
Mysterious Guide:
11 YG
Destiny:
2 cards
Tory:
State of Emergency 6, Launch Scout 1
Gaeta:
(max 3 cards)
Apollo:
Kat:
(COs received)
Adama:
Running tally: 7 - 0 = 7 + Destiny.
Gaeta is up next. Remember that an IC is in effect, so play your cards face up.
BSG
Mysterious Guide:
11 YG
Destiny:
2 cards
Tory:
State of Emergency 6, Launch Scout 1
Gaeta:
Investigative Committee 3
Apollo:
Kat:
(COs received)
Adama:
Running tally: 10 - 0 = 10 + Destiny.
Apollo is next.
BSG (President)
Just a reminder, value 1 cards count positive because of the awesomeness of our military leader. So that Purple 1 I put in is not trying to tank. Likewise, if you have value 1 cards of other colors, they can help.
::cue "rally around the flag" music::
BSG
Mysterious Guide:
11 YG
Destiny:
2 cards
Tory:
State of Emergency 6, Launch Scout 1
Gaeta:
Investigative Committee 3
Apollo:
Investigative Committee 5
Kat:
Launch Scout 1
Adama:
Running tally: 16 - 0 = 16 + Destiny.
Adama is last to play.
BSG
I now have everyone's play:
Mysterious Guide:
11 YG(1)
Destiny:
Support the People 1, Evasive Manoeuvre 2
Tory:
State of Emergency 6, Launch Scout 1
Gaeta:
Investigative Committee 3
Apollo:
Investigative Committee 5
Kat:
Launch Scout 1
Adama:
At Any Cost 4
Tally: 21 - 2 = 19. Pass!
The jump track advances by 1.
Now we get into the fun stuff, as the raiders activate. As current player, Admiral Adama has two choices to make.
1. The order in which the raiders are activated could make a difference. If the raiders in Sector 4 destroy civilian ship C before the raiders in Sector 2 are activated, those raiders will move to Sector 1. Otherwise, they're off to Sector 3. Admiral, would you like to activate Sector 4 before or after Sector 2?
2. The Constant Barrage due to Dogfight means that four raiders are supposed to launch, two from each basestar. However, there are only three left in reserve, so one raider will go unplaced. Admiral, would you like to remove a raider from Sector 1 or Sector 2?