BSG
Is it warm in here, or is it just me. Wait a second. It IS just me. I could have sworn there was a hot woman in a red dress in here. What the.... What did that nuke blast do to my brain.
(bt, I'm guessing you tell me which card was pinched)?
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BSG
Is it warm in here, or is it just me. Wait a second. It IS just me. I could have sworn there was a hot woman in a red dress in here. What the.... What did that nuke blast do to my brain.
(bt, I'm guessing you tell me which card was pinched)?
BSG
Cards sent. Six appears in the Research Lab. After some rigorous application of the scientific method, Dr Baltar ascertains that the rest of the crew can see her too. Caprica Six is infiltrating! That means that she now counts as human for most purposes, including drawing a crisis card. Hey, looks like that last jump wasn't as smooth as you thought. Six' crisis card is:
Rescue the Fleet
Admiral's Choice
Admiral Tigh, when you're ready, please post your choice.
BSG (Dee-stressed)
Oh, frak. Normally, I would say to take the Pop hit, but we've seen what happens on New Caprica. I think Option 2 is it. No rest for the wicked. I'm in Comms, ready to send ships to their doom.
Safety. I mean safety.
BSG
I'm in Comms, ready to send ships to their doom.
t surreptitiously slides Jammed Assault to the top of the crisis deck
BSG (Starbuck)
Phew, I don't even know. It'd be nice to have a little time to breath before we're under attack, but 2 Pop does seem like a lot.
I should be able to cover these putative civvies with the same protection offered before the jump if ordered into space. So that's something, I guess.
BSG (Tigh me to the moon)
Right, this is the kind of population loss that could be Very Bad by the time we get to New Caprica. I choose option 2.
don't know what you people are whining about. You could be dead and then how happy would you be?
BSG
Aw, yeah. That's what I'm talking about. Morale falls by 1 as the fleet realises "no man left behind" means "people not me".
The new raiders activate immediately. Finally the jump track advances. That concludes Six' turn. Baltar's cards are going out. Dr Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.3 - Six
Locations and Hands
Starbuck: Hangar Deck; 4 cards
Tigh: Weapons Control; 6 cards
Six: Research Lab; 6 cards
Baltar: Hangar Deck; 2 cards
Dee: Communications; 4 cards
Roslin: President's Office; 4 cards
Cally: Command; 1 card
Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: Civilians A B C
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 6
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Engine Room
BSG (Tigh the friendly skies)
I'm thinking an XO to Cally or Starbuck would be awesome. We need to get some protection for those civvies. But if you don't draw an XO Dee can move the civvies on her turn. Perhaps repair a viper or launch a scouting mission?
BSG (Dee-fensive)
I vote Starbuck, as we want her in the sky by her turn anyway.