Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Starbuck)
Phew, I don't even know. It'd be nice to have a little time to breath before we're under attack, but 2 Pop does seem like a lot.
I should be able to cover these putative civvies with the same protection offered before the jump if ordered into space. So that's something, I guess.
BSG (Tigh me to the moon)
Right, this is the kind of population loss that could be Very Bad by the time we get to New Caprica. I choose
option 2.
don't know what you people are whining about. You could be dead and then how happy would you be?
BSG
Aw, yeah. That's what I'm talking about. Morale falls by 1 as the fleet realises "no man left behind" means "people not me".
The new raiders activate immediately. Finally the jump track advances. That concludes Six' turn. Baltar's cards are going out. Dr Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.3 - Six
Locations and Hands
Starbuck: Hangar Deck; 4 cards
Tigh: Weapons Control; 6 cards
Six: Research Lab; 6 cards
Baltar: Hangar Deck; 2 cards
Dee: Communications; 4 cards
Roslin: President's Office; 4 cards
Cally: Command; 1 card
Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: Civilians A B C
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 6
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Engine Room
BSG (Tigh the friendly skies)
I'm thinking an XO to Cally or Starbuck would be awesome. We need to get some protection for those civvies. But if you don't draw an XO Dee can move the civvies on her turn. Perhaps repair a viper or launch a scouting mission?
BSG (Dee-fensive)
I vote Starbuck, as we want her in the sky by her turn anyway.
BSG (Good Doctor De-Damager)
Sorry on the XO, but I can patch that viper up.
MOVE:
Stay where I am at in the Hangar Bay
ACTION:
Play Blue 1 and fix a viper
Now will you guys stop breaking these things!! I gotta run a fleets worth of blood samples. Jeez la weez!
BSG
The viper is repaired. Unfortunately, the good doctor, having moved on from his viper fetish, appears to have become painfully entangled with one of the raptors instead. Baltar's crisis is:
Rescue Mission (A)
Admiral's Choice
Admiral Tigh, when you're ready, please post your choice.
BSG
I get the feeling I may be heading back to sick bay.
Folks, my first time with Pegasus here. I'm thinking it's best she take the hits, but wanted to make sure. Or Do we want to soften the blows and spread the damage around evenly? I seek advice.
BSG (Dee)
Pegasus
is there to be a shield. Also, no one's there, so no one's getting sent to Sickbay because of explosions.