BSG
Cards sent. When you're ready, please post whether to put it on the top or the bottom of the deck.
That concludes Six' turn. Baltar's cards are going out. Dr Baltar, when you're ready, please post your move and action.
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BSG
Cards sent. When you're ready, please post whether to put it on the top or the bottom of the deck.
That concludes Six' turn. Baltar's cards are going out. Dr Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.3 - Six
Locations and Hands
Starbuck: Sickbay; 0 cards
Tigh: Weapons Control; 4 cards
Six: Human Fleet; 5 cards
Baltar: Research Lab; 0 cards
Dee: Communications; 2 cards
Roslin: President's Office; 2 cards
Cally: Hangar Deck; 1 card
Sectors
Sector 1: 1 Raider
Sector 2: 1 Raider
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG(Half Dozen of the Other)
GAH! It's too early in the season for that.
Bury it.
BSG (The Good Doctor)
Well. I'm just a simple scientist. Right now I have no power to order a player. Should I order RSV into the action? Or move the civvies?
BSG (Starbuck)
What kind of doctor are you, can't get me out of Sickbay? Humph.
Anyway, it looks like if you move the civvies to sector 5, the raiders will approach them from both sides if they get activated right away, which I don't like though I don't know if it would actually make a difference. So command looks like the better option to me. But I'm not supposed to be operating heavy machinery, apparently.
BSG (baltar)
Sorry, I'm a book doc, not a meds doc. Wish I could get you out of sickbay. That was some sweet flying you did there.
I agree, moving civvies would be eh.
MOVE: I move to Command.
ACTION:
Order RSV in sector 6 to sector 1, then to sector 2.
BSG
The RSV now holds the line in Sector 2. Hey did you know Dr Baltar's been working on a Cylon detector? That's comforting, isn't it? ...Why do we need a detector to spot giant metal chickens robots? Um. Did we not mention that they look human now? Baltar's crisis card is:
Informing the Public
Current Player's Choice
Dr Baltar, when you're ready, please post your choice. In addition, which colour would you like to draw for your Delusional Intuition?
We're having a post-work game night at the office tomorrow because our developer is here from England for the week. I know he'd love to play BSG, but am I right in thinking that if we do we should plan on it taking 4-5 hours? I've only played twice IRL.
BSG (Tigh me up Tigh me down)
I can help a little with the check but if we go for the die roll does anyone have a Strategic Plan?
I know he'd love to play BSG, but am I right in thinking that if we do we should plan on it taking 4-5 hours? I've only played twice IRL.
If people haven't played before, it can take four hours, mostly because it takes a while to explain the game. Normally, it should take only two to three, but that's when turns are moving swiftly because people know what to do.
BSG
I can't help with the check or the die roll.