We're still working on a plan, but so far it involves being sent to prison and becoming somebody's bitch.

Fred ,'Just Rewards (2)'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Polter-Cow - Jan 07, 2012 12:11:06 am PST #14666 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

I'm in!

You lost eight civvies, killed four Centurions and lost 11 Population over that one jump.

That was quite the eventful jump cycle. FOUR CENTURIONS. Man, we were surprisingly good at destroying metal.

Population remained at one throughout the Sleeper Phase and onto New Caprica, 21 turns in all.

Man, that's nuts.


Liese S. - Jan 07, 2012 7:18:11 am PST #14667 of 26134
"Faded like the lilac, he thought."

BSG

I did feel like at certain points we were just, create new metal man, advance new metal man, metal man dies, create new metal man! Which is not the most enthralling game action. I would have liked to have been more creative with it. But we had plenty of bloodletting nonetheless.


billytea - Jan 08, 2012 3:26:57 pm PST #14668 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Time to start preparing for game 12. As always, we welcome veterans and newbies alike.

  • Who would like to play?

  • How's your schedule for a start date?

  • Our last two games have headed to New Caprica. Do you want that to be the destination this time round too? Are there any other expansion sets you'd like to try?

Post here or email me.


Polter-Cow - Jan 08, 2012 5:11:18 pm PST #14669 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

I am in and can start right away. I would like to continue with New Caprica until we at least can get a normal game there! One where the humans have an actual fighting chance.


billytea - Jan 08, 2012 5:12:48 pm PST #14670 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I am in and can start right away. I would like to continue with New Caprica until we at least can get a normal game there! One where the humans have an actual fighting chance.

I like this. We're eleven games in and still you think a normal game is "one where the humans have an actual fighting chance."


Polter-Cow - Jan 08, 2012 5:16:11 pm PST #14671 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Ha. YOU KNOW WHAT I MEAN. The first time, I destroyed them in one move (even though they were close to toast already), and this last game was just grueling. I'd like to see what New Caprica is like when Team Human has a reasonable number of civvies/Population and doesn't have to worry about the old jumping-early trick. Of course, every single game has been interesting in its own way.


Laga - Jan 09, 2012 12:31:26 pm PST #14672 of 26134
You should know I'm a big deal in the Resistance.

BSG

I'd really like to see some new people get in on the game and I'm happy to watch from the audience but if there's room for me I'm in and can start right away.

Note: Some days it is hard for me to check the board more than once. If that's holding up the game too much I don't mind being left out this time.


askye - Jan 09, 2012 2:38:44 pm PST #14673 of 26134
Thrive to spite them

I'd like to play, I don't have teh books but I watched the last game and it seemed like fun.


Polter-Cow - Jan 09, 2012 2:52:59 pm PST #14674 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

You don't need to have the game! billytea gives you everything you need! And it IS fun.


billytea - Jan 09, 2012 3:19:10 pm PST #14675 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I'd like to play, I don't have teh books but I watched the last game and it seemed like fun.

That is not a problem. Welcome aboard!

Note: Some days it is hard for me to check the board more than once. If that's holding up the game too much I don't mind being left out this time.

That's ok. Twice a day is best but once a day works too. (Note: I reserve the right to pass people on interrupts after 24 hours. I won't do so on crucial decisions, e.g. shooting at a Centurion that's one step away from ending the game. I may also chase people up if we've been waiting over 24 hours.)

I do have some tips for everyone on making less frequent check-ins as painless as possible. In fact, these are good ideas no matter how often you can check in:

1. Make sure you haven't left orders half-done. For instance, if you've chosen an action that has a die roll (such as shooting at Cylons or making a die roll choice on a crisis card), remember to put in your interrupts (pass or play). If there's a skill check, same story - don't log off without doing interrupts.

2. Use conditional orders (COs). A lot. Before you log off, ask yourself what decisions you'll need to make in the immediate future and if you can leave orders for them. If your turn is next, you can leave COs for your orders. If the current crisis card could lead to a skill check or a die roll, leave COs for interrupts, and your play into the check if possible.

3. Use standing COs. If you choose a character with an optional card draw, you can leave standing COs (such as "always 1Y/1G" or "If I already have an XO, 2G/3P; otherwise, 3G/2P"). If you've just been dealt a card that can be played as an interrupt, you can put in standing orders for it (e.g. "play my SP on FTL rolls and shooting at Centurions, but not for shooting at raiders or on scouts"; or "I'll never use my AAC as an interrupt, Reckless checks are too risky now"). They don't need to cover everything, just as much as you can decide on.

Remember: for the most part, putting in COs doesn't create any more work for you. It just means you take decisions earlier rather than later. Standing COs especially can save you time and effort. You make a decision once, and don't have to keep repeating yourself.

4. If you have any questions about anything, send me an email. If you want input from the other crew members, ask earlier rather than later. Want to talk about options on your turn? Start the discussion during the previous turn.