BSG
I am in and can start right away. I would like to continue with New Caprica until we at least can get a normal game there! One where the humans have an actual fighting chance.
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BSG
I am in and can start right away. I would like to continue with New Caprica until we at least can get a normal game there! One where the humans have an actual fighting chance.
BSG
I am in and can start right away. I would like to continue with New Caprica until we at least can get a normal game there! One where the humans have an actual fighting chance.
I like this. We're eleven games in and still you think a normal game is "one where the humans have an actual fighting chance."
BSG
Ha. YOU KNOW WHAT I MEAN. The first time, I destroyed them in one move (even though they were close to toast already), and this last game was just grueling. I'd like to see what New Caprica is like when Team Human has a reasonable number of civvies/Population and doesn't have to worry about the old jumping-early trick. Of course, every single game has been interesting in its own way.
BSG
I'd really like to see some new people get in on the game and I'm happy to watch from the audience but if there's room for me I'm in and can start right away.
Note: Some days it is hard for me to check the board more than once. If that's holding up the game too much I don't mind being left out this time.
I'd like to play, I don't have teh books but I watched the last game and it seemed like fun.
You don't need to have the game! billytea gives you everything you need! And it IS fun.
BSG
I'd like to play, I don't have teh books but I watched the last game and it seemed like fun.
That is not a problem. Welcome aboard!
Note: Some days it is hard for me to check the board more than once. If that's holding up the game too much I don't mind being left out this time.
That's ok. Twice a day is best but once a day works too. (Note: I reserve the right to pass people on interrupts after 24 hours. I won't do so on crucial decisions, e.g. shooting at a Centurion that's one step away from ending the game. I may also chase people up if we've been waiting over 24 hours.)
I do have some tips for everyone on making less frequent check-ins as painless as possible. In fact, these are good ideas no matter how often you can check in:
1. Make sure you haven't left orders half-done. For instance, if you've chosen an action that has a die roll (such as shooting at Cylons or making a die roll choice on a crisis card), remember to put in your interrupts (pass or play). If there's a skill check, same story - don't log off without doing interrupts.
2. Use conditional orders (COs). A lot. Before you log off, ask yourself what decisions you'll need to make in the immediate future and if you can leave orders for them. If your turn is next, you can leave COs for your orders. If the current crisis card could lead to a skill check or a die roll, leave COs for interrupts, and your play into the check if possible.
3. Use standing COs. If you choose a character with an optional card draw, you can leave standing COs (such as "always 1Y/1G" or "If I already have an XO, 2G/3P; otherwise, 3G/2P"). If you've just been dealt a card that can be played as an interrupt, you can put in standing orders for it (e.g. "play my SP on FTL rolls and shooting at Centurions, but not for shooting at raiders or on scouts"; or "I'll never use my AAC as an interrupt, Reckless checks are too risky now"). They don't need to cover everything, just as much as you can decide on.
Remember: for the most part, putting in COs doesn't create any more work for you. It just means you take decisions earlier rather than later. Standing COs especially can save you time and effort. You make a decision once, and don't have to keep repeating yourself.
4. If you have any questions about anything, send me an email. If you want input from the other crew members, ask earlier rather than later. Want to talk about options on your turn? Start the discussion during the previous turn.
BSG
Status report: the crew so far for flight 12 is:
Polter-Cow
-t
Laga
NoiseDesign
askye
There's still room for one more; in fact, we could fit two more, by adding a Cylon Leader to the game. If anyone is interested, you can either post here or email me.
I'm in for Cylon Leaders.
BSG
Perhaps we should vote on the question now, since it affects the number of slots we have open. Here's the deal: if we play with Cylon leaders, one player can take on the role of a Cylon leader (Cavil, Leoben or Caprica Six). They will not receive loyalty cards like the other players; instead, they will have a hidden agenda that they need to fulfil in order to win the game (e.g.: "Humans win; all resources are at 3 or lower"). They can activate Cylon locations, or infiltrate Galactica and use the human locations (if they're not brigged or airlocked).
Obviously, having a Cylon leader adds another aspect to the game, but also makes things more complex. The viability of the Cylon leader depends on the number of players:
5 players:
I don't recommend it.
6 players:
viable with or without a Cylon leader.
7 players:
is only an option with a Cylon leader.
Everyone who's signed up, send me an email with your vote: would you like to play this game with the Cylon leader option? (Yes/No/Abstain)