BSG
Sadly I do not have an XO to play, so I can either move to Occupation Authority and try to do some damage to the new twins, or I can move to the shipyard and start prepping a ship. Any thoughts? My gut tells me to try to do damage to the twins.
Spike ,'Get It Done'
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BSG
Sadly I do not have an XO to play, so I can either move to Occupation Authority and try to do some damage to the new twins, or I can move to the shipyard and start prepping a ship. Any thoughts? My gut tells me to try to do damage to the twins.
BSG (Taura Foslin)
They are the more pressing issue, yes. One thing to consider is that Boomer is the best person to fight OFs because she can use MF, and I am the worst person to be assigned to Shipyard because I have to discard cards to activate locations. So in the long run, you'll have to be the one we XO to prep ships. But that's all for naught if the OFs get to them.
BSG
Okay then, I MOVE to Occupation Authority and punch one of them in the face.
As soon as I can I will plan to head to the Shipyards and make that my location.
BSG (Boomer)
Is it better for me to save my SP for my turn when I can use it multiple times?
BSG (Taura Foslin)
Oof. Tough call. On the upside, OFs are easier to kill than Centurions; it only takes 5+. But you could draw an SP on your turn? I think since they just started, maybe it's okay to go with chance for now and, if you're saying that you have the power to reroll on your turn, save the big guns for when they start advancing?
BSG
Let me make that decision easier. Cain plays an SP-4. She aims:
Die roll: 7 + 2 = 9. Hit! Helio! hits the dirt. Cain's even left time to take a meeting. Her crisis is:
Meett Liaison Officer
Skill Check (10 YP)
If the humans fail this check, Fuel will fall to 0 and the Cylons will win. Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me your COs for the check itself. Starbuck plays first, Cain last.
BSG (Taura Foslin)
Frak, I hate when SPs go to waste, but at least we took one down. And...oh frak, look at that skill check.
I can help a lot on this check, and there's no point holding back since if we fail, we FAIL. I hope I draw some good cards if we last that long.
Pass on interrupts.
BSG
Everyone passes on interrupts.
Meet Liaison Officer:
10 YP
Destiny:
2 cards
Starbuck:
Boomer:
Roslin:
(COs received)
Dee:
(COs received)
Cain:
(COs received)
Starbuck is up first.
BSG
I have everyone's orders. Here we go:
Meet Liaison Officer:
10 YP
Destiny:
2 cards
Starbuck:
1 card
Boomer:
1 card
Roslin:
2 cards
Dee:
1 card
Cain:
3 cards
Cards played:
Consolidate Power 1
Consolidate Power 1
Preventative Policy 5
Launch Scout 1
Launch Scout 2
Critical Situation 3
Strategic Planning 5
Evasive Maneouvre 1
Full Throttle 2
Maximum Firepower 3
Tally: 18 - 6 = 12. Pass! You're fortunate there was no Red Tape in that one. The fleet saves its Fuel and lives to fight another day! Finally, the jump track advances. That concludes Cain's turn. Starbuck has opted to draw 1 Blue and 1 Treachery. We'll start her turn shortly.
BSG
End-of-turn summary:
Round 7.5 - Cain
Locations and Hands
Starbuck: Occupation Authority; 7 cards
Boomer: Resistance HQ; 5 cards
Roslin: Resistance HQ; 1 card
Dee: Occupation Authority; 5 cards
Cain: Occupation Authority; 8 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control
Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: Natasha (OA)