BSG (Boomer)
Is it better for me to save my SP for my turn when I can use it multiple times?
'Trash'
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BSG (Boomer)
Is it better for me to save my SP for my turn when I can use it multiple times?
BSG (Taura Foslin)
Oof. Tough call. On the upside, OFs are easier to kill than Centurions; it only takes 5+. But you could draw an SP on your turn? I think since they just started, maybe it's okay to go with chance for now and, if you're saying that you have the power to reroll on your turn, save the big guns for when they start advancing?
BSG
Let me make that decision easier. Cain plays an SP-4. She aims:
Die roll: 7 + 2 = 9. Hit! Helio! hits the dirt. Cain's even left time to take a meeting. Her crisis is:
Meett Liaison Officer
Skill Check (10 YP)
If the humans fail this check, Fuel will fall to 0 and the Cylons will win. Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me your COs for the check itself. Starbuck plays first, Cain last.
BSG (Taura Foslin)
Frak, I hate when SPs go to waste, but at least we took one down. And...oh frak, look at that skill check.
I can help a lot on this check, and there's no point holding back since if we fail, we FAIL. I hope I draw some good cards if we last that long.
Pass on interrupts.
BSG
Everyone passes on interrupts.
Meet Liaison Officer:
10 YP
Destiny:
2 cards
Starbuck:
Boomer:
Roslin:
(COs received)
Dee:
(COs received)
Cain:
(COs received)
Starbuck is up first.
BSG
I have everyone's orders. Here we go:
Meet Liaison Officer:
10 YP
Destiny:
2 cards
Starbuck:
1 card
Boomer:
1 card
Roslin:
2 cards
Dee:
1 card
Cain:
3 cards
Cards played:
Consolidate Power 1
Consolidate Power 1
Preventative Policy 5
Launch Scout 1
Launch Scout 2
Critical Situation 3
Strategic Planning 5
Evasive Maneouvre 1
Full Throttle 2
Maximum Firepower 3
Tally: 18 - 6 = 12. Pass! You're fortunate there was no Red Tape in that one. The fleet saves its Fuel and lives to fight another day! Finally, the jump track advances. That concludes Cain's turn. Starbuck has opted to draw 1 Blue and 1 Treachery. We'll start her turn shortly.
BSG
End-of-turn summary:
Round 7.5 - Cain
Locations and Hands
Starbuck: Occupation Authority; 7 cards
Boomer: Resistance HQ; 5 cards
Roslin: Resistance HQ; 1 card
Dee: Occupation Authority; 5 cards
Cain: Occupation Authority; 8 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control
Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: Natasha (OA)
BSG
Administrative note: Starbuck's draw exhausted the Treachery deck. I've reshuffled the discards.
BSG
For her turn, Starbuck has opted to activate the Occupation Authority. Natasha gets it into gear, while Jens takes her spot to practise his looming over Admiral Cain.
That concludes Starbuck's turn. Boomer's cards are going out. Boomer, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 8.1 - Starbuck
Locations and Hands
Starbuck: Occupation Authority; 9 cards
Boomer: Resistance HQ; 5 cards
Roslin: Resistance HQ; 1 card
Dee: Occupation Authority; 5 cards
Cain: Occupation Authority; 8 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control
Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: Natasha (BC) / Jens (OA)