Zoe: Planet's coming up a mite fast. Wash: That's just cause, I'm going down too quick. Likely crash and kill us all. Mal: Well, that happens, let me know.

'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Polter-Cow - Dec 17, 2011 5:28:46 pm PST #14476 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (President Braaaaaains)

There is a real choice, but, Boomer, you're the one who has an idea of at least one Destination we have to choose from. I'm worried about being able to get to New Caprica on 2 Fuel. Fuel is hard to increase. Food and Morale are easier to increase. Fuel won't be an issue on New Caprica, I don't think, but we need Fuel to get there.

Any thoughts, Boomer? Both choices are bad, but even with my PP, losing Fuel isn't attractive.


Laga - Dec 17, 2011 5:35:48 pm PST #14477 of 26134
You should know I'm a big deal in the Resistance.

BSG (Boomer)

If our next jump is to New Caprica, we can make it on 2 fuel... wait that's not right. Not sure how much I can reveal about the card I scouted but 2 fuel would not be enough.


Polter-Cow - Dec 17, 2011 7:12:18 pm PST #14478 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG (Taura Foslin)

Actually, we can't take the Fuel hit. Because we have 3 Fuel. The best we can do right NOW is a Destination that only takes 2 Fuel. We can't use 3 Fuel, or else we lose.

It's possible we can only do this in two 1 Fuel jumps. I don't know if we can last another jump cycle. It'll be rough. Of course, if neither Destination takes less than 3 Fuel, than we lose.

So yeah. Option 1 is the only option.


billytea - Dec 17, 2011 9:17:29 pm PST #14479 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

To assist with planning, the destination deck contains a total of 34 cards. 11 of them are less than 2 distance (and all cost less than 2 Fuel). 11 destinations cost at least 2 Fuel, or cost Population as well. 12 destinations give at least 2 distance for less than 2 Fuel (and without reducing Population).


NoiseDesign - Dec 17, 2011 11:31:50 pm PST #14480 of 26134
Our wings are not tired

BSG

OPTION 1


billytea - Dec 17, 2011 11:53:15 pm PST #14481 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Food and Morale drop by 1. Next, the basestar takes a final shot:

Die roll: 2. Miss.

Finally, the jump track advances, and reaches autojump! Destinations have been sent to the Admiral. Admiral Cain, when you're ready, please post your choice.


billytea - Dec 18, 2011 12:05:55 am PST #14482 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

The Admiral has chosen: the fleet has headed to a Barren Planet. Barren? Perhaps not entirely. In fact, the fleet might just be able to settle here. The fleet has reached 7 Distance, and New Caprica!

That concludes Roslin's turn. Dee has opted to draw 1 Red and 1 Treachery. Her turn will begin shortly.


billytea - Dec 18, 2011 12:07:26 am PST #14483 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 7.3 - Roslin

Locations and Hands
Starbuck: Occupation Authority; 8 cards
Boomer: Resistance HQ; 6 cards
Roslin: Resistance HQ; 3 cards
Dee: Occupation Authority; 4 cards
Cain: Resistance HQ; 7 cards

Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty

Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control

Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: 0


billytea - Dec 18, 2011 12:13:07 am PST #14484 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Dee has left COs: She activates the Occupation Authority. First, she activates 1 occupation force. With no occupation forces on the board, one appears at the Occupation Authority. Next, an OF is added to the Occupation Authority. Everyone, say hi to the danger twins, Helio! and Natasha.

That concludes Dee's turn. Cain has opted to draw 2G/3P. Admiral Cain, when you're ready, please post your move and action.


billytea - Dec 18, 2011 12:14:23 am PST #14485 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 7.4 - Dee

Locations and Hands
Starbuck: Occupation Authority; 8 cards
Boomer: Resistance HQ; 6 cards
Roslin: Resistance HQ; 3 cards
Dee: Occupation Authority; 6 cards
Cain: Resistance HQ; 7 cards

Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty

Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0

Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control

Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: Helio! (OA) / Natasha (OA)