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PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
To assist with planning, the destination deck contains a total of 34 cards. 11 of them are less than 2 distance (and all cost less than 2 Fuel). 11 destinations cost at least 2 Fuel, or cost Population as well. 12 destinations give at least 2 distance for less than 2 Fuel (and without reducing Population).
BSG
Food and Morale drop by 1. Next, the basestar takes a final shot:
Die roll: 2. Miss.
Finally, the jump track advances, and reaches autojump! Destinations have been sent to the Admiral. Admiral Cain, when you're ready, please post your choice.
BSG
The Admiral has chosen: the fleet has headed to a
Barren Planet.
Barren? Perhaps not entirely. In fact, the fleet might just be able to settle here. The fleet has reached 7 Distance, and New Caprica!
That concludes Roslin's turn. Dee has opted to draw 1 Red and 1 Treachery. Her turn will begin shortly.
BSG
End-of-turn summary:
Round 7.3 - Roslin
Locations and Hands
Starbuck: Occupation Authority; 8 cards
Boomer: Resistance HQ; 6 cards
Roslin: Resistance HQ; 3 cards
Dee: Occupation Authority; 4 cards
Cain: Resistance HQ; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control
Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: 0
BSG
Dee has left COs: She
activates the Occupation Authority.
First, she activates 1 occupation force. With no occupation forces on the board, one appears at the Occupation Authority. Next, an OF is added to the Occupation Authority. Everyone, say hi to the danger twins, Helio! and Natasha.
That concludes Dee's turn. Cain has opted to draw 2G/3P. Admiral Cain, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.4 - Dee
Locations and Hands
Starbuck: Occupation Authority; 8 cards
Boomer: Resistance HQ; 6 cards
Roslin: Resistance HQ; 3 cards
Dee: Occupation Authority; 6 cards
Cain: Resistance HQ; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 1
Food: 4
Morale: 2
Population: 1
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 7
Galactica Damage: Pegasus, FTL Control
Locked Civvies: 4
Prepped Civvies: 0
Occupation Forces: Helio! (OA) / Natasha (OA)
BSG (New Roslica)
Holy frak, I can't believe we actually made it to New Caprica.
Okay, we need to destroy the Occupation Forces, and we need to prepare all four of those civvies, even though one is a decoy.
Boomer, just so you know, if you have another Maximum Firepower, it lets you reroll when attacking OFs. And if we play an SP, it goes on both rolls, just like other rerolls. So we need to roll well and get someone in the Shipyard to XO.
It will take four OA activations for them to destroy ships. So that'll be at the end of my turn, probably. I'm not sure whether we should attack first or prepare ships first. Thing is, we can't afford to lose a single civvie. Well, one. But we can't count on that.
As the President, I should be in OA, but my Quorum cards are going to be pretty useless now, for the most part. But if we have one person in three of the four locations, we can be set up for XOs.
BSG (Boomer)
mmmm new planet smell.
I am happy to attack OFs or... should we put repairs on the list of things to do?
BSG
I am happy to attack OFs or... should we put repairs on the list of things to do?
You've nothing that you can repair until Galactica returns.