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BSG
I MOVE to the ARMORY and SHOOT Armand in the FACE!
NOOOO! NOT THE FACE!!
Cally passes too. Cain aims:
Die roll: 2. Miss.
I'm afraid the break-catching will have to wait until -- oh, wait! Tory gets a crisis!
Tactical Strike
Cylon Attack
...Yeah. Break-catching will have to wait until another turn. Um, sorry.
BSG (Tory Potter)
ARE YOU FRAKKING KIDDING ME. Man, this game is a bust.
BSG
Ok, raider activations. Sector 4 is the one with the big action. Scar will attack twice, then the other three raiders will fire:
Scar 1: 8. Viper destroyed!
Scar 2: 1. Miss.
Raider 1: 8. Viper destroyed!
Oh dear. there are no more vipers in Sector 4, which means the two remaining raiders will destroy two civvies (from A, B and E). Tory, as current player, it's your choice which civvies get the chop.
While you decide that, the raiders in Sector 6 take a chance too.
Raider 1: 7. Viper damaged!
Raider 2: 7. Viper damaged!
1 RSV remains in Sector 6.
The other raiders move towards the civvies; and then we add the new ships. We're almost ready to start Dee's turn. I just need:
1. Tory's choice of civilian casualties; and
2. Dee's card draw.
BSG
Contents:
Civilian ship A: 1 Population
Civilian ship E: 1 Population
Population falls by 2. That concludes Tory's turn. Dee, when you're ready, please post your choice of card draw.
BSG
End-of-turn summary:
Round 5.3 - Tory
Locations and Hands
Starbuck: Caprica; 4 cards
Cally: Sickbay; 5 cards
Tory: President's Office; 9 cards
Dee: Cylon Fleet; 1 card
Cain: Armoury; 8 cards
Sectors
Sector 1: 1 Heavy Raider
Sector 2: 1 Basestar, 1 Heavy Raider
Sector 3: 1 Basestar, 2 Raiders, 2 Heavy Raiders, Civilians F
Sector 4: Scar, 6 Raiders, Civilians B G
Sector 5: 3 RSVs, Civilians C H
Sector 6: 7 Raiders, 1 RSV, Civilians D
Resources
Fuel: 4
Food: 7
Morale: 6
Population: 5
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 3
Boarding Party: 1 (Armand) / Start (Sergei)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Airlock, Pegasus CIC
BSG
This is really not going well for team human.
BSG
This is really not going well for team human.
On the plus side, at least you're getting these attacks towards the end of a jump cycle, instead of at the start.
Leaving BSG aside for a moment: does anyone here own the Dungeon Master's Guide 2 for 4th Ed D&D? Is it worth getting hold of?
We own the 4e DMG2 and I have never opened it. I asked D if it was worth getting and he shrugged.