BSG
This is really not going well for team human.
On the plus side, at least you're getting these attacks towards the end of a jump cycle, instead of at the start.
'Soul Purpose'
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BSG
This is really not going well for team human.
On the plus side, at least you're getting these attacks towards the end of a jump cycle, instead of at the start.
Leaving BSG aside for a moment: does anyone here own the Dungeon Master's Guide 2 for 4th Ed D&D? Is it worth getting hold of?
We own the 4e DMG2 and I have never opened it. I asked D if it was worth getting and he shrugged.
BSG (Cally)
We're losing population and ships. So that's good, or at least, it could be worse, right? right?
BSG
Dee has opted to draw 1 Red and 1 Treachery. Dee, when you're ready, please post your move and action.
BSG (Dee Struction)
I will stay where I am and activate Raiders.
Sorry, Armand, it's Scar's turn to play.
BSG (Tory of My Life)
Yeah, that's what I was afraid of.
Come ooooon, decoys.
BSG
For the most part, it doesn't matter what order the raiders activate; there is one exception. Dee, in Sector 4, would you like to activate Scar or the ordinary raiders first?
BSG (Dee Cisive)
Ordinary raiders first, please.
BSG
Ok. There's some fighting in Sector 6, where seven raiders line up against a hapless RSV. (Alas, that RSV is entirely without hap.)
Raider 1: 5. RSV damaged!
Sectors 3, 4 and 6 are now defenceless! Civilian ships B, D, F and G are all destroyed, while the other raiders move towards Sector 5. Contents of the ships:
Civvie B: 1 Population
Civvie D: 0 Population
Civvie F: 1 Population
Civvie G: 1 Population
A total loss of 3 Population. There's one more thing to take care of: Scar gets two activations, so he not only moves into Sector 5, but he gets one shot in:
Scar: 6. Viper damaged.
That concludes Dee's turn. Cain has opted to draw 3G/2P. Admiral Cain, when you're ready, please post your move and action.