BSG (Tory Poppins)
Frak. ROLL BETTER.
OH MY GOD LOOK AT THAT CRISIS. I can help a lot. I hope you drew good cards.
Mal ,'Shindig'
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BSG (Tory Poppins)
Frak. ROLL BETTER.
OH MY GOD LOOK AT THAT CRISIS. I can help a lot. I hope you drew good cards.
BSG
I can help too.
OPTION 1
BSG (Tory Poppins)
Pass on interrupts.
BSG
The Admiral didn't mention interrupts, so I assume she's passing. That just leaves Cally to pass or play.
BSG (Cally me late for breakfast)
Pass on Interrupts
BSG
Everyone passes on interrupts. The check begins:
Set a Trap:
10 GP
Destiny:
2 cards
Starbuck:
(max 1 card)
Cally:
(0 or 2+ cards)
Tory:
(COs received)
Dee:
(COs received)
Cain:
(I have COs from Starbuck too, but I need to clarify something.)
BSG
Clarified with Starbuck, and I have some other COs too:
Set a Trap:
10 GP
Destiny:
2 cards
Starbuck:
1 card
Cally:
0 cards
Tory:
2 cards
Dee:
0 cards
Cain:
Cain will finish the check.
BSG
Oh, by the way, an adminstrative note: Destiny's play into the check reduced the destiny deck to 6 cards. I've replenished and reshuffled it.
BSG
I play 2 cards.
BSG
Seven cards into the skill check. Let's see how it goes:
Executive Order 2
At Any Cost 5
Launch Scout 2
Critical Situation 5
Evasive Maneouvre 2
Special Destiny 2
Human Weakness 3
Tally: 14 - 7 = 7. Fail! Just outside of DE range too. The Admiral, her attention focused on Armand, is taken by surprise when his live-in companion Sergei appears behind her! Cain is sent to Sickbay; a new Centurion is added to the boarding party track.
Finally, the raiders activate. About time too. While his minions move to his aid, Scar opens fire on the hapless RSVs!
Attack 1: 2. Miss.
Attack 2: 3. Miss.
Oh, Scar. That reputation is taking a hammering. That concludes Cain's turn. I'm checking with Starbuck about a couple of points concerning her COs. Once they're clarified, we'll move on to her turn.