Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Everyone passes on interrupts. The check begins:
Set a Trap:
10 GP
Destiny:
2 cards
Starbuck:
(max 1 card)
Cally:
(0 or 2+ cards)
Tory:
(COs received)
Dee:
(COs received)
Cain:
(I have COs from Starbuck too, but I need to clarify something.)
BSG
Clarified with Starbuck, and I have some other COs too:
Set a Trap:
10 GP
Destiny:
2 cards
Starbuck:
1 card
Cally:
0 cards
Tory:
2 cards
Dee:
0 cards
Cain:
Cain will finish the check.
BSG
Oh, by the way, an adminstrative note: Destiny's play into the check reduced the destiny deck to 6 cards. I've replenished and reshuffled it.
BSG
Seven cards into the skill check. Let's see how it goes:
Executive Order 2
At Any Cost 5
Launch Scout 2
Critical Situation 5
Evasive Maneouvre 2
Special Destiny 2
Human Weakness 3
Tally: 14 - 7 = 7. Fail!
Just outside of DE range too. The Admiral, her attention focused on Armand, is taken by surprise when his live-in companion Sergei appears behind her! Cain is sent to Sickbay; a new Centurion is added to the boarding party track.
Finally, the raiders activate. About time too. While his minions move to his aid, Scar opens fire on the hapless RSVs!
Attack 1: 2. Miss.
Attack 2: 3. Miss.
Oh, Scar. That reputation is taking a hammering. That concludes Cain's turn. I'm checking with Starbuck about a couple of points concerning her COs. Once they're clarified, we'll move on to her turn.
BSG
End-of-turn summary:
Round 4.5 - Cain
Locations and Hands
Starbuck: Caprica; 3 cards
Cally: Airlock; 6 cards
Tory: President's Office; 6 cards
Dee: Cylon Fleet; 1 card
Cain: Sickbay; 8 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 1 Heavy Raider
Sector 3: 1 Basestar, 3 Raiders, 1 Heavy Raider
Sector 4: Scar, 3 Raiders, 2 RSVs, Civilians A B
Sector 5: 3 RSVs, Civilians C
Sector 6: 2 RSVs, Civilians D
Resources
Fuel: 5
Food: 7
Morale: 7
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 3
Boarding Party: 1 (Armand) / Start (Sergei)
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG (Anastasia the Dee)
Sergei, tovarisch, so glad you could make it!
BSG
Sergei, tovarisch, so glad you could make it!
He would've been here sooner, but he needed to pick just the right black turtleneck sweater for infiltration work. (Armand, of course, looks good in anything, the shiny bastard.)
BSG (Bananas Foster)
Frak frak frak FRAK. Destiny was brutal. We're going to have to have really good luck with rolls now, or we're toast.
The last IRL game I played, though, we managed to take out two Centurions just in time (...to lose by Inbound Nukes), so it's not hopeless.
BSG
Here are Starbuck's orders:
Draw: 1P/1T
Movement: Play God's Plan 2 on the destiny deck
Action: play remaining super crisis
That super crisis is:
Fire All Missiles
Skill Check (22 PR)
I think it's a cry for help, really. Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Cally plays first, Starbuck last.