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BSG
Dee disappears out the Airlock! She reveals her loyalty card:
YOU ARE A CYLON
May reduce Morale by 1
She doesn't get to activate it, but fortunately, she took care of it already on that last check.
Next, she discards her entire hand:
Iron Will 0
Launch Scout 2
Strategic Planning 3
Strategic Planning 4
Strategic Planning 5
Sabotage 3
Having been executed, she does not draw a super crisis, but merely heads straight to the Resurrection Ship.
Dee a Cylon, huh? Who knew? Why, if any of you could be one of them, that means that
all
of you could be... um, all of them. It might be time for some:
Mandatory Testing
Skill Check (13 YG)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Tory plays first, Cally last.
BSG (Seriously, Anastasia, Why Does Know One Call Me That?)
Bwahaha! That
that
is the next crisis to come up totally makes getting airlocked worthwhile. That is hilarious!
BSG (Foster the People)
Seriously, NOW we get that Crisis? I hate this game.
Also, holy crap, Dee had a lot of SPs. Shiny metal bitch.
I am going to pass on interrupts and help a lot.
BSG (Cally)
I can only help a little but I play
IC-3
BSG
Everyone else passes on interrupts. And those aren't the only COs they've provided:
Mandatory Testing:
13 YG
Destiny:
2 cards
Tory:
Investigative Committee 4, Declare Emergency 3
Dee:
0 cards
Cain:
Executive Order 2, Declare Emergency 4
Starbuck:
(max 1 card)
Cally:
(0 or 2+ cards)
Running tally: 13 + Destiny.
Starbuck is up next.
BSG
While I think of it too, I will remind the crew that as this is Cally's turn, she may use her Quick Fix ability to discard one skill card from the skill check, after the cards have been revealed but before they are resolved.
BSG
Hmph. Well, then I
play nothing.
BSG
Cally likewise plays no cards. Destiny contributes:
Guts and Initiative 2, Declare Emergency 3
Tally: 16 - 2 = 14. Pass!
By CO, Tory looks at Cally's loyalty card, the contents of which will no doubt astound her.
We then resolve the heavy raider activation and advance the jump track. That concludes Cally's turn. Tory's cards are going out. Tory, when you're ready, please post your move and action.
Round 4.2 - Cally
Locations and Hands
Starbuck: Caprica; 5 cards
Cally: Airlock; 9 cards
Tory: President's Office; 6 cards
Dee: Resurrection Ship; 0 cards
Cain: Command; 8 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 3 Raiders
Sector 3: 1 Basestar, 3 Raiders
Sector 4: Scar, 2 RSVs, Civilians A B
Sector 5: 1 Heavy Raider, 3 RSVs, Civilians C
Sector 6: 2 RSVs, Civilians D
Resources
Fuel: 5
Food: 7
Morale: 7
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 3
Boarding Party: 2
Other
Nukes: 2
Jump Track: 3 (Blue)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG (Tory! Tory! Tory!)
So that Centurion is really worrying me because the Cylons can just advance it to win, so I'm going to roll the hard six: I
play CS-4.
For my first action, I
use my OPG to look at the first 5 Quorum cards.
Come on, Brutal Force!